VVV: "Likewise, we're used to having the option to adjust graphics settings on PC games in order to optimise the performance. On console however, this luxury is practically unheard of since consoles obviously have unified hardware specifications, which is why we were surprised to discover that Project CARS lets you fiddle with a myriad of graphical settings to tailor your experience.
Our latest video showing off a near-final build of Project CARS on PS4 explores many of the available graphical effects and visual options, from the sun glare to the ferocity of the helmet cam. We also take a brief look at some of the camera and replay options available."
This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.
After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.
Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.
Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.
If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.
Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.
From GI.biz: "EA is dropping Project CARS, GamesIndustry.biz can reveal.
The Slightly Mad Studios-developed series was launched in 2015, with EA confirming today that it has made the decision to "stop further development and investment" in the franchise.
The announcement was made internally and it's unclear at this stage to which extent staff could be affected. EA said that employees working on Project CARS will be moved into "suitable" roles "wherever [they] can.""
Typical for EA. They buy studios that created nice games..and are sooner or later destroying them and move the people to work on the old same 5+ EA series.
and instead they come out with that piece of shit of Need for Speed which looks like an Anna & Barbera cartoon. C'mon .... PC2 was my go to game for VR racing and the first one i played for tens of hours. i was so lookiing forward to PC4 after that failure of PC3 ... what a shame EA, they are bombing all the good games and stick to the garbage ones. EA when you think you have reached maximum of disappointment they top it off with style .... screw them!
What they did to this series was idiotic. The premise was great -- a sim/simcade game that GENUINELY got developed in line with its community. There is a huge gap in the market for this...I mean, PD hasn't listened to fans at all over the last year with regard to simple Gran Turismo 7 tweaks. Sim racing fans are screaming for a title where they actually give a shit about their users.
Project Cars 2 was genuinely on to something, it just needed some refinement. But instead they followed up by selling off to EA with a braindead GRID clone with Project Cars 3. Again...idiotic.
I can under stand these options on a pc due to hardware differences, but on console? Really? Its like the devs are saying we cant really get it running nice with everything so its your choice to turn off what you don't need then we are blameless.
Watching the footage of this game a little closer on Youtube you can start to see some of the visual trickery and shortcuts. For instance, raindrops on the car fade out and the drops themselves are a repeating animation. They also dont reflect light or distort the reflection of the environment on the paintwork. Overall its still a nice effect as your concentrating on the road but I guess we are still years away from life like weather effects.
Still waiting for some great particle effects in a racing game...where dust and smoke dont disappear like steam.
i like the idea of getting to tweak certain options. but its something that developers wont really choose to have.
ffxiv on ps4 had the option of 1080/30 & 720/60. i guess they didnt want to release a 720p game on ps4. the game can be played on 30fps for most part, but some parts of the game needs 60fps or even the 720p graphical setting because it could get really hectic.