Bafta Game Awards: Shadow of Mordor devs on where Nemesis System can go next

At the Bafta Video Game Awards in London Monolith Studios were awarded the Best Game Design prize for Middle Earth: Shadow of Mordor, and after picking up their prize they spoke to IBTimes UK about their game.

The game's success is down in large part to the nemesis system, which creates a branching narrative and relationships between the player and the many orcs of varying power they meet in the game's world.

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ArchangelMike1047d ago (Edited 1047d ago )

A very well deserved award, for a great game and great system. Now please work on the boss fights for the sequel, so we actually get to fight them and not just do QTE's.

Edit: It's a travesty the Destiny won the BAFTA for Best Game. That should have gone to either Dragon Age Inquisition, Far cry 4, or Shadow of Mordor. IMO