One can’t argue CPR chose 30 FPS due to a lack of resources, with 230 on staff and repeated delays.
According to Polish podcasters Rock and Boris, CD Projekt RED is reportedly planning a third DLC for The Witcher 3, set to release in 2026.
Sign me up. I haven’t played it since it released on PS4 so I could go for another run with a new DLC.
Join Marcin Przybyłowicz, Expert Composer at CD PROJEKT RED and the mind behind The Witcher 3: Wild Hunt OST, as he sets up Immerse Gamepack on PC and dives into Geralt's adventures like never before — with spatial audio powered by Embody.
Nintendo Switch games that haven't received patches are still getting performance and loading boosts across the board on Switch 2.
consoles are crap
I'm not entirely sure why these are even news stories any more. Of course they stuck to 30FPS. That's an industry standard for graphically intensive games (and even many that aren't). And more to the point, we've been given absolutely no reason to believe that CPR wasn't targeting 30.
Well, it's not exactly realistic for it to target 60 on consoles in any case. Only the PC is capable of doing that, and even the recommended specs on PC isn't guranteed 60 FPS. That's without Ubersampling as well, i believe, which is sure to bring any PC to its knees.
I hope the game can maintain the 30 and not have it be 30fps some of the time
There's a lot of graphical effects that go on in battle scenarios
Not locked at 30 on PC i hope?