Game development cost millions, a comparison across genre, games, and platform.
Poor Xbots Poor Xbots, when Killzone 2 releases, it will kill any game graphicaly on the fixme dvd player. Poor Xbots, I know that Smears of War 1.5 is just tricking the eye for you to think it has good graphics, but I'm sure yall remember about the Smears of War article back in the day. Poor Xbots, the sales for Killzone 2 will get back all the money lost + alot more money for this masterpiece game. Poor Xbots
Ooooh boy...there goes my supply of tissues! >.<
Seriously dude, you crack me up :D Bubbles for speaking the truth! PS3 WINS
Funny because EGM/1up was already saying that Gears of War the original looks better. I am saving your comment because I will be looking for you in Feb when this game get's owned by the reviewers. Just like the "halo killers" who claimed KZ1 was going to do this and that.
poor CrabsHeGotfromThatHooker u fail.
Kotaku, who are also going up M$'s Brown Ring of Poo
all u guys must be like 14 bashing each others console using stupid names. GROW UP!!!
and work put into FF12,but $52 million seems to be a far too gargantuan figure only for development costs. Those numbers are unbelievable.
yah, but u have to remember though, the time between FF10 and FF12 was like 3 and half years? if they started production and since the big guy left and started MistWalker, all those stalled production + re-structuring the team could have cost them the extra. I am just speculating.
The game isn't even coming out for another year. And I read somewhere it could be $40-50 million in the end. And this is not a bad list of games that Killzone 2 is in right now. All those games have like a metacritic score of a 9 or above. So Killzone 2 is gonna be a great game.
gears was only 10 mill
and that was just to design the LOCUST teeth
10mil...does include development of the Unreal Engine?
I thought it was common knowlegde GeoW was roughly 10mill, apparently not. And no, that doesn't include the cost of the Engine jsut development.
they invented the unreal engine why would it cost them more to use it.
I guess recycling doesn't cost that much.
Dude, you dont create a game engine out of air. It takes $$ make to create and develop a game engine like the Unreal Engine...I'm curious, how do you think game engines come about?
.....epic has been making the unreal engines since...unreal tournament? theres nothing new here. why are you adding the U3 engine to this game? then why not just add the RAGE engine to gta4... and the MGS2 engine to mgs4. halo 2 engine to halo 3. whys is it only gears that somehow is the only game that costs money in terms of using a game engine?
ha halo 2 engine for halo 3 loool
If the cost of the engine gets tacked onto Gears dev cost, then all of the money from licensing that engine would have to be subtracted. That engine was made to use on all of their games and to be sold to others. By the time Killzone 2 is released it will have been in development for 4 years. I bet it cost closer to 50 million.
first laugh i had today.
the only problem is, out of the games one that list only 1 was not proven an that Gears of war. the other game were guaranteed to make back the cost of development. FF,GTA,Halo, MGS, all are proven franchises, an if i was a developer i wouldn't have any problem investing my money in those titles, but will KZ2 be able to make its money back!! MGS= million+ copies first week FF= million+copies sold first week GTA= million + copies sold first week Halo= million + copies sold first week Killzone= lol?
You are so going to get owned by KZ2. On Topic...I personally believe KZ2 is being used as a loss leader, put out not to make any money from, but rather to inject even more interest in what the PS3 can do when you figure it out. It's there as a big bright neon sign.
Killzone 1 sold more copies than any xbox exclusive except the halos so that' nothing to laugh at. Killzone II will certainly move over a million within the first week and easily do so within the first 2-4 weeks. I take a bet on that any day. Killzone II will move over 1million copies in 2weeks and if lose, I'll buy you any game of you choice and ship it to you. If I win you do the same for me. Deal? I didn't think so.
LOL!!! did it really? http://www.metacritic.com/g... im shure all those people that bought it are dieng to play more. keep in mind kz2 was announced in e3 2005... weve only seen the game 2 times(real gameplay since then) so im pretty shure its gonna get delayed to november 09 or something. the game simply dosent look finished. and then there was the KZ2 beta that never came out
Yes it did. You post review ratings like that equates to actual sales or soemthing. What that should help you understand is how KZ2 will blaze through in sales. If negative or luke warm reviews didn't stop Killzone II in selling over 2million copies as a brand new IP, then you should have an idea what Killzone II will do after being an established Franchise by now; seeing success in Killzone 1 & Liberation already. The only xbox exclusive games that did similar numbers to Killzone1 were PGR1 and Fable. Yeah, remember that one. *below @ 3.5* Why would I give a damn what you think? I don't know you nor do I care what you think. Fact is fact and if you dont' believe me then I really dont give a toss. I had access to NPD site and sheets at one time for my business so I remember those figures but I'm not going to play peeing games with you. edit** maybe you can go look at the KZ2 website and look up about the company. Not sure if it's still up since they updated the site but they'd even commented about how Killzone 1 had sold close to 2mill copies and that was back before Killzone II was even annouced or shown. Just believe what you wish fella. I'm just full of crap, now you can sleep good at night. ***@3.7*** ... y-e-a-h, cause we all know VGC is THE source of ligitimate and accurate sales info. Who the hell are NPD, Media create etc anyways? They only keep track of sales with anything from toothpaste to military hardware for companies to get strategic sales info. Yes, VGC, a site originally done by some dude in an apartment, have the resources that trump the likes of NPD etc ... have the gaming community gotten dumber this gen? I think so though.
lol stop pulling numbers out of your @ss. unless you put up some links your numbers are meaningless. oh snap. looks like i win,the same developers that made the flop which is killzone 1 are now making KZ2. even if it did sell 2 mil or w/e you claim it still dosent change the fact it was a below 70 average game. a flop. gorilla games is a horrible developer.
LOL! The poor liddle Halo fans are scared shîtless of Killzone 2. They should be...
http://vgchartz.com/games/g... According to this Killzone 1 only sold 750,000 copies. Two has to do better.
I do not understand why KZ2 has so much hype when the first 2 games sucked.
Which could easily pull it ahead of 1 million if it sold .75 million in the U.S. alone. I don't know how a game selling close to 2 million is a flop. They profited off it. The game wasn't even bad, it was OK. Since when was a 70% or 79% terrible? Frontlines Fuel of war scored a 77% but I don't see you guys calling it terrible or trash. I'm not saying KZ2 is going to a AAA title but you guys are acting like 70% or 77% is a mediocre score. @Some_One_Plays "What's really interesting if a game doesn't get a 9.0 or higher it's considered crap." Your right. I don't know how many time I have seen xbox fanboys say Resistance 1 is trash because it didn't score past a 90%. It scored around 87% or a little higher yet some of them call it crap.
What's really funny Killzone got around the same score as Ninja Gaiden 2. X-Play gave it a 4/5 = 7.5/10, GameSpot 6.9, Game Pro 3.5/5 etc. Game Spot 80/10, X-Play 4/5 = 7.5/10, IGN 8.7/10 Ninja Gaiden 2 = 8.3 (Critics), 8.7 (GS Users) Killzone = 7.3 (Critics), 8.2 (GS Users) That's roughly the same score with a one point difference yet it's seen as a disaster. It didn't get higher because it wasn't polished enough and hardware couldn't deliver. Now things have changed look at Halo 3 compared to any other game and tell me if it stands (Call of Duty 4: Modern Warfare anyone)? What's really interesting if a game doesn't get a 9.0 or higher it's considered crap. How many actually played the game and felt it was lacking? Online was lag free but no one mentions that and with downloadable content.
@Some_One_Plays gorilla games havent proven they're good developers yet. the only thing we can go on is by KZ1 which was terrible. i dont know what liberation got but i do know it wasnt a FPS game. a good game dosent require graphics to be good. its the gameplay. if they didnt make a good game then, they wont make it now. hardware wont change that. any ways , if your saying that user reviews change the score then how come KZ2 has a user review of 8.7 on gametrailers when its not even out yet??lol just proves how broken it is.
Read the reviews or watch them on the popular sites they all state it had a good formula. What they didn't like was execution in other words it wasn't polished enough. All I have to say is that Killzone had similar feel to Call of Duty 4 but with unique differences. I agree graphics aren't everything yet at the same time it does contribute to the game play. Haze doesn't look pretty but the game play is average, guess what. People make fun of the graphics because it's part of the experience. Bioshock would have sucked if graphics wasn't as high as it is. Halo 3 got popular because the last one was amazing. This time around it's like deja vu. If you disagree with my statement go play on the Wii where graphics don't reach HD (High Definition) quality. Besides that for people who buy HD consoles expect HD gaming so at least 720p not 720i or 1080p no 1080i. It's good to support interlace but better if it was 720p.
stop wasting your time. the best spinner so far...
Killzone 1 sold between 1.5-2 million copies. i remember reading an editoral about it 4 years ago. KZ1 wasnt a bad game. it was too abitious at its time, the game was supposed to be a PC game, Sony saw the game, brought the rights to the ip, and forced guerilla to move development to the PS2. porting PC code to PS2 is bad as you idiots would know already. oh wait you idiots forgot this was a PC game oh well, learn your history, get involved. Just because this happened doesnt mean KZ2 will meet the same fate you smallbrains. its called learning a lesson, Guerilla Learned that lesson, you learn that lesson, you'll never make the same mistake twice, its like you idiots and your parents, you pee like a dog in a corner of your room, your mom is going to smack you in the face, and tell you to next time pee in the toilet, so you learn that lesson, and you pee in the toilet, its that simple. Edit: Hold on, Im not done yet, i even forgot to mention that they are working with every dev within the sony umbrella to make sure this game "doesnt Suck" as you guys say. how about that for learning a lesson
"Originally posted by Dumbass: Killzone 1 sold more copies than any xbox exclusive except the halos so that' nothing to laugh at." http://vgchartz.com/worldto...
JasonXE when you sell 5 times as many consoles than your closest competitor even mediocre games should sell better on your console than most of the competitions. Need a different argument to prove Killzone 1 value.
Why don't people want KZ2 to be good? Why is everyone so quick to hate on it and the original. The original wasn't bad. Wasn't outstanding but it wasn't terrible as some have said. KZ2 appears to be delivering on all the hype from what we've seen and yet people say "well if it doesn't do this then graphics don't matter, if it doesn't get this meta score then it sucks, the developers haven't made a game that scored above 90% so it will suck" and I don't get that. Sony Santa Monica never made anything that great then the GOW series came. I never heard of Bungie before Halo. If anything I would say they have regressed as Halo 2 & 3 were worse than the first (you could argue they had better MP but everything else was the same or worse in my opinion). Quit wanting KZ2 to be bad. I'm optimistic and I don't know why everyone else wouldn't want a game that looks that good to be fantastic overall.
ps2 has about 120 million owners. Kz sold about 750K = 0.625 of owners bought the game... what pedigree do these devs have again? enlightne me
KZ had sold 2 million copies by july 2005 (with a further 350-500k since) http://www.scee.presscentre...
OWNED....nice find :D \o/ is that link good enough for you guys?
and barely knew anything about it when it came out cuz i could care less about the PS2 around that time, (and instead was more interested in the Xbox), except for that horrible commercial it used to have, but people need to stop using sales numbers or even metacritic scores as proof of what's good and what's not because Halo 3 (a serious piece of sh!t of a game) both sold well and scored high, and what a complete and utter piece of sh!t that game was. So scores and sales dont mean sh!t fanboys, and if you think im just some fanboy bullsh!tter, just check my gamerscore/tag and you'll see that that I've played more than enough of Halo 3
I was quoting Chubear @ 3.2 first sentence and provided a link to disprove his claim. In the link you see there are several orginal xbox titles other than halo that sold more than Killzone.
Anyone that uses VGC numbers and expects to be taken seriously is an absolute moron fanboy. VGC numbers are even BANNED by a lot of sites because of how inaccurate they are, and it states are their own site that they are simply estimates. Find some NPD numbers if you want to be taken seriously until then you look stupid. I didn't think Killzone was good at all, and I'm really not stoked for KZ2, but VGC numbers are laughable. Here's a good guess: Killzone 2 sales: VGC 400,000 NPD 1.2 mil
I'm not going to buy Resistance 2 or Killzone 2 until I try both of them out first. I hated the first games...
killzone 2 will make more of a prophit because its better than all those 30 million dollar in cost games and it only cost 10. cant wait to see whats next from guerrila
Halo 3 - 30 million?!? 29 million on advertising and 1 million making the game. There thats better.
smart move, the decided to use the halo 2 engine so that they could spend more money brainwashing people!!!
Only reason why Killzone 2 is costing so much is because SONY is looking at it as an investment at the moment. Once all the stones are set in place, Killzone 3 will be much cheaper to develope, and all the knowledge learned from Killzone 2 will be applied to many other future PS3 titles. M$ on the other hand invests very little in game development costs, and mostly counts on the BABOONS to buy anything, and everything they put out.....AHAHHAHHAHAHA
that can't be right, FF VII costs 26 mil.. but Gears only cost 10 mil.. When FF VII was made 26 mil would be like 30-40 mil today so i think not
I'm glad someone did an article on this cause it seemed gamers nowadys are very illinformed about the workings of the industry. I think one of the FF's topped 30mill too and this was back in the day. Though GTA4 is rumoured to have been 100mill I don't think it was at all. You spend a little more with Mulitplat games in general but not insanely more. I think alot of that 50mill from MS was just sweet pure profit for them and a total waste for MS. MS should have instead used that $$ in creating a new exclusive IP but no, they always choose to use their funds to bully out competition instead of focusing on investing their product.
actually, ff7 had a budget of 45 million and that was on ps1.
GTA4 doesn't seem like it had 100 million spent on development. I'm playing the game now and it's seem like alot of it is wasted money if you ask me.
I can't figure out how it cost that much to develop considering how it looks and plays. It's not awful but it's not $100 million material.
Well those other games wasted a lot of money because Killzone 2 already looks better than most of those games on that list, and it still has 7 months left.
wow look at that gears only cost 10 mill. 360 allows developers to get out of the system with such little costs
And that's why there games have terrible foggy graphics,Code flow issues,Rampant slow downs,Long loading times,Intense hardcore multiplayer lag.Cheezy voice acting and bad motion capture of the Characters.
you obviously havnt played gears
No he has played it.Gears is a good game but the lag really sets it back.The story was stupid too.Why the hell was the first 4 hours focused on the resonater?
I've played gears of war.The online.Is sooo laggy.Half the time it's the host running around getting kills while everyone else is lagging left and right.
it says just for development, but the development money was used pretty well, even though i dont like halo graphicly it improved a lot since the 1st or 2nd @billgates and yeah but i see it as a good investment, and yeah make anything that has to do with halo or gears or xbox, xbox gamers people would pay to get it. i also like how the 1st party for sony is like a family and help eachother out with coding and ideas. @360man well that was a lot for 2 years ago, but it was a good game. but i would say that killzone 2 is amazing for how little it cost, and like billgates said the knowledge learned from making the game will help improve gaming/costs for other ps3 games, so i would say that it was more than worth it
This "article" has absolutely no sources attached to it, and hence, no way to confirm any of it. Grain of salt comes to mind.
True but if you've been involved with the workings of the industry for a while (20-40years) - and not just playing games - you'd know those numbers aren't at all far off. They're rough estimates but they aren't outlandish at all. **@6.2** yeah true but it's one thing to say a game costs 10mill when it cost 12.2 but it's yet another to say a game cost 15mill when it actually cost 4.5mill Cost of games are hardly ever/never released to the public. There's been no need for that and I don't see why it should be. However, if you pay close attention to the industry you will come across people of the industry in real life at social events, low key interviews or just off the record chat & banter that helps you understand some game development stuff alot more.
no one really knows exact what the numbers are unless dev talks about it, which they usually don't So I think famitsu are educated guesses as well.
@chubear, I am aware enough of how the industry works to realize that those numbers could be feasible, what I'm saying is that there is no way to confirm any of them. The developers and publishers aren't talking. Again, grain of salt.
well once the poor reviews come in and no one buys it then 20m will sound like a lot
i agree whole heartedly
You're the same person. lol. Yes, you are. Don't lie. BTW MGS4 OWNSSSSSSSSSSS Killzone 2 will PWNNNNNNNNNNNNNNNN and Killzone 2 isn't even finished yet. ; ) Advertising and everything...also its only 20 million since 2007... they started Killzone 2 in early 2006 ; ) Killzone 2 will easily be a 40 million or more game.
killzone 2 wont "PWNNNNNNNNNNNNNNNN" cause the fisrt didnt and every previews says its not innovative (unless you call copying innovative). And why the hell would you want it to cost more to make that would just mean Sony wouldnt be able to afford more exclusives, Eight Days and Getaway ring any bells......wat a stupid thing 2 say BTW just cause two people share the same opinion doesnt make them the same person u foolish little child