BD: 2014 has been an excellent year for anyone who enjoys a night of spooky gaming, but it’ll almost definitely pale in comparison to the impressive line-up that 2015 has in store for us. It’s a little surprising how good this year has been, since the year that follows the launch of a new console generation usually isn’t very memorable.
As devs learn their way around the new-and-improved platforms, building new engines that take advantage of their ability to do and show more, this has historically been a time for experimentation. That tends to result in a mixed bag of games that lay the groundwork for even better sequels down the road, and while this year has been arguably better than most, that doesn’t mean we didn’t get our fair share of duds.
Brian writes: "Welcome everyone and behold PlayStation Store’s latest flash sale! This month we’re highlighting select titles that are sure to get your heart racing and have you sleeping with one eye open. No April fools or cute chocolate bunnies here, just pure spine-tingling terror at up to 70 percent off.
Starting now, save big on games like The Evil Within 2, Until Dawn, Outlast 2, and a lot more!"
Seems like a strange time to hold a horror themed flash sale but I’m not complaining
Great sale. FYI leprechaun HD is only 2.99 on amazon. The movie deals are meh. Game deals are better
Fatshark CEO Martin Wahlund states that a strict release dates can hinder a game's release if it doesn't allow developers to polish the game.
Well the developers need to be at a set point in development before they can put a garuntee on the date. Its up to them to know if they can get it done and polished in a realistic time frame. IMO, the game should be playable from start to finish before a date is set. Then from there they have time to polish,bug test,and any other sort of fixes before the release date. All we get now are ship now fix later type of mentality.
GameWatcher - Warhammer Vermintide 2 developer Fatshark explains why their last game Escape Dead Island disappointed, and how they learned their lesson for the first Vermintide: "the key thing as a developer is to control your release date".