Deck13's Michele Giacalone gives his opinion on DirectX 12, Mantle and using Async Compute for great improvements.
Of course it's not magic it's Technology !
"Any sufficiently advanced technology is indistinguishable from magic."
But like everything else itll improve over time.. right?
Arthur C. Clarke
That's the unfortunate thing, to truly exploit DirectX 12 developers will need to put extra effort - and I'm sure not every one is going to do it. Still, good to hear about Async Compute. Too bad it can't be properly employed on PC since NVIDIA architecture is so different.
I think its time journalist ask develops in the dx12 preview program than developers who never used dx12. I'm not saving its a magic wand or anything but I tired of hearing the "its not really a big deal".
He didn't say that it's not a big deal. He said that it can improve performance but only if the developers will choose to put extra effort into it, which realistically not everyone will do, like they would if they had a "magic wand".
Curious to see if Uncharted 4 is using Compute or not. By the way, Lords of the Fallen looks great
Nope naughty dog use actual magic, the cpu and gpu are both idle.
Of course Uncharted 4 will use "compute". If you're not using the GPU to it's full effect on the PS4, all you've got is a laptop GPU from 2011.
I thought ND said they already were using it.
I hope that more and more games will adopt Mantle. My friends talk about it just fine.
It's very unlikely, as the developer said. Mantle is too limited by only being usable on AMD GPUs, DirectX 12 will sweep it off.
Didnt Crytek say Mantle will help produce CG like visuals
Never read anything like that. Ryse doesn't even support Mantle.
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