In Boo Bunny Plague, you follow a six-foot-tall robotic toy bunny who goes berserk when a disgruntled factory worker uploads a virus. The game has a couple of redeeming qualities, otherwise this one is a stinker.
Steven writes: " Have you ever wondered what would happen if you re-programmed a mechanical nuclear fuelled toy rabbit into a guitar wielding, solo shredding vocal genius that went on an intergalactic adventure with a pink elephant? "
Boo Bunny Plague presents with an astounding amount of promise but it delivers on nothing except its humor. It’s boring, it’s bland, it looks awful, and it has some of the worst hit detection I’ve ever seen in an action game. It’s also extraordinarily short, at only 3 hours. Again, I get that it’s $5, but I almost feel that it’s not even worth that.
Chaz at Twinfinite writes,
I’ll preface this by saying that, for all it’s faults, I actually enjoyed High Moon Studios’ Deadpool (2013). There were definitely things that could have been done better, but I thought it was pretty enjoyable taken as a whole. That said, there were things I felt didn’t quite capture the spirit of everyone’s favorite chimichanga-obsessed antihero and his wicked sense of humor. That’s where I feel that Boo Bunny Plague, an indie outing by On The Level Game Studios, really hits it out of the park with quirky dialogue, sheer absurdity, and tons of fun. There’s plenty of flaws here, still, but the spirit of the game is great, and it makes it tons of fun to play.