Submitted by Rashid Sayed 260d ago | news

Simultaneous Release Is ‘Brutal’, Dev Explains Why Their Game Is Not Coming On Xbox One

Microsoft has this policy wherein if indie developers want to release their games on the Xbox One, they would need to launch it alongside other platforms. (Among The Sleep, Xbox One)

Alternative Sources
MCTJim  +   260d ago
This title is misleading.

This is what they meant: Simultaneously shipping is very challenging, especially for small indie teams.
Askanison4  +   260d ago | Intelligent
Yeah, "brutal" was in reference to the work required to release simultaneously.

Also, they said the parity clause *might* stop them releasing. Article has been spun from understandable and frank talk from an indie to flame-bait
Fishy Fingers   260d ago | Off topic | show
GodGinrai  +   260d ago
Thanks guys...just saved me from the click bait :)
Dlacy13g  +   260d ago
Yeah Gamingbolt is pretty infamous for trying to create flamebait. I rarely read their crap now. Inevitably the main guy who does the dev interviews will try and get the dev to say something derogatory about MS policy or try to pin them into some kind of comparison of power BS. His "agenda" is so clear its comical.
abzdiine  +   260d ago
those guys are hungry for clicks they will never give up.. those titles make no sense at all i wonder if he reads what he writes.
Army_of_Darkness  +   260d ago
How dare you gamingbolt try too make good'ol Microsoft look bad like that! Shame on you guys.... Shame! It's not as horrible as the title sounds people, it's just a shitty time parity clause....
harrisk954  +   260d ago

The quote: “Well, as a small developer working to release our first game, it’s [the policy] rather brutal. Simultaneously shipping is very challenging, especially for small indie teams. The clause (if enforced) means it might not be possible for us to release on Xbox One, even though we wanted to.”

The PARITY POLICY is "brutal". Simultaneous shipping is "very challenging". The title of the article is not misleading. Let's paraphrase: "The fact that MS has a release parity policy is 'brutal' because it makes compliance with it too "challenging" for smaller developers." This is one of the reasons that MS is losing indie games to the Sony. Indies want to develop for the platform that allows the most freedom and that is the PS platform. MS does get exclusives, but they pay for them.
#1.1.6 (Edited 260d ago ) | Agree(18) | Disagree(3) | Report
donthate  +   260d ago
Well as a developer you have an option to choose your platform as well. If you can't develop for both, you can choose Xbox One over PS4, but if you choose PS4, you might loose the ability to release on Xbox One.

In short you have an option. You just can't have your cake and eat it too!
#1.1.7 (Edited 260d ago ) | Agree(4) | Disagree(18) | Report
GameNameFame   260d ago | Trolling | show
Death  +   260d ago
Actually you can have your cake and eat it too. If you have a signed exclusivity agreement with Sony to launch on their system first, you can release your game on Xbox whenever you want. If Sony has no parity clause you can release on Xbox One first and then on Playstation whenever you want too. Microsoft is looking out for their customers and trying to get as much content as possible and at the same time as Sony or sooner. The policy is only horrible for Playstation gamers that cry unfair when Microsoft gets something first. When Sony does it, they are all about the gamer.
kneon  +   260d ago

This policy is not about looking out for their customers, it's to try and prevent the competition from getting more games than the Xbox.

But with the xb1 trailing so far behind the ps4 this policy will reduce the number of games that make it to the xb1. A lot of the small developers will just opt to go with the bigger market share.
miyamoto  +   260d ago
Wow did you guys need to twist the words just to defend your favorite console?
Death  +   260d ago
"This policy is not about looking out for their customers, it's to try and prevent the competition from getting more games than the Xbox."

Microsoft wants all games released at the same time on their system. If a game can't be released on multiple systems, they would like the games released on their system first. If a developer has an exclusivity deal with a competitor, Microsoft will nullify the parity agreement and a dev can release on the competative platform first.

No where in the agreement does Microsoft request games not be released on a competitive platform. No where in the agreement does it state a game released on a competitive platform with an exclusivity agreement can't be released on the Xbox.

Microsoft is putting their customers needs ahead of the competitions. How entitled do you have to be in order to feel Microsoft should place the needs of Playstation fans above their own customers?
SilentNegotiator   260d ago | Off topic | show
Prime157  +   260d ago

I understand why you feel like that.... however I disagree at a core level.

Look, the fact that the clause exists is not good for the consumer. More games the merrier.

now, While being more games, don't be a crappy consumer: watch gameplay on YouTube, twitch, the like and choose off of your OBSERVATIONS.

Curating and sifting through the plethora of games coming out is more important... especially when you take into accord people who have different tastes and opinions on games they love.

Example: I love, LOVE towerfall ascension, but my friend HATES it!
#1.1.14 (Edited 260d ago ) | Agree(2) | Disagree(1) | Report
miyamoto   260d ago | Off topic | show
HanzoHattori  +   260d ago | Well said
For those of you who see nothing wrong with this "console parity clause," why does Microsoft have such a policy in the first place? This clause doesn't benefit gamers. It certainly doesn't benefit small development companies. How does this policy benefit anyone other than Microsoft?
Christopher  +   259d ago | Well said
***Microsoft is putting their customers needs ahead of the competitions. How entitled do you have to be in order to feel Microsoft should place the needs of Playstation fans above their own customers?***

Don't urinate on me and tell me it's raining.

The only reason MS does this is to force the hands of developers. It has nothing to do about being for their customers and all about making their product look better by forcing small development teams who most often can't afford to release on multiple platforms at once to release on their platform.

Here's my blog when they announced the ID@Xbox parity clause: http://n4g.com/user/blogpos...

That explains why it's smart business, but that doesn't make it anything but business and it sure as heck doesn't mean they did it for the customers. This is all about money, pure and simple.
WeAreLegion  +   260d ago
You're right. The developer didn't say the parity clause was brutal.

This is an a purposefully misleading title and should never have been approved in its current state.

Edit: @Gambie20 - You might be right. We don't know if the developer is saying the clause is brutal or the development is brutal and the clause isn't helping. There's no context.
#1.2 (Edited 260d ago ) | Agree(8) | Disagree(7) | Report | Reply
Gamble20  +   260d ago
The title isn't necessarily misleading. If the developer is stating that a simultaneous release is brutal than Microsofts policy of requiring indies to have a simultaneous release is brutal. That being said, I do think the initial connotation one could have from the headline is more negative than deserved.
Askanison4  +   260d ago
I was in the process of reporting it for Bad Editing when it got approved.

It absolutely flew through approvals.
donthate  +   260d ago

In the approval especially for certain sites you see repeatedly that lives off this site, they have a coalition or partners if you may that send each other their stories for approval.

That is why some of the stories flies right through as soon as it hits the submissions process.
Lucreto  +   260d ago
They have limited resources and they only have a choice in the beginning on which platform to ship on.

They chose PS4 for the higher userbase or the approach to indies Sony currently has but it is not stated.
Rashid Sayed  +   260d ago

“Well, as a small developer working to release our first game, it’s [the policy] rather brutal. Simultaneously shipping is very challenging, especially for small indie teams. The clause (if enforced) means it might not be possible for us to release on Xbox One, even though we wanted to.”

Not sure how this is misleading.
MCTJim  +   260d ago
misleading because you edited the article after I posted.
#1.4.1 (Edited 260d ago ) | Agree(8) | Disagree(4) | Report
AngelicIceDiamond  +   260d ago
Flame title.

Rashid's pretty biased, he always creates sensational headlines such as these to get the fanboys goin.

Rashid needs to come out of that fanboy closet already.

OT: Indie teams come in different sizes some are rather large while others are pretty small. PlayStation has the bigger install base so it only makes sense for a small team to develop and release on the more popular console first.
MRMagoo123  +   260d ago
I'm not sure you know what bias means , because the guy posts flame bait about the xbone and ps4, to be bias you have to show a clear preference to something. I think the only clear preference gaming bolt shows is a preference to get clicks by making articles like this.
lelo  +   260d ago
Do these small studios really need or want this kind of attention just to promote their game? Attention whores much! I blame the studio and the so called "gaming journalist" that made this article, simply looking for clicks.

Parity clause is rarely applied. Just ask Microsoft if you can launch your game later on and you will get your response. Many 3rd party PS4 games have been launched later on the X1.
#1.6 (Edited 260d ago ) | Agree(2) | Disagree(13) | Report | Reply
DeathOfTheFanBoy  +   260d ago
The parity clause no longer exsists.
see warframe, minecraft etc
dumahim  +   260d ago
That's not true. They may have relaxed it in some situations, but it still exists. In fact, I think they even said they would review it on a case by case basis.

Pinball Arcade Season 2 is being held back from Playstation 4 because of it. And the reason it hasn't come out on Xbox is because MS made them get a publisher, which then went bankrupt, so Farsight was stuck with a publisher no longer in business but still tied to them. Unable get a new publisher, MS wouldn't let them release new updates. Now after all this time, the problem has been resolved, Xbox 360 and One will finally be updated, but PS4 won't get season 2 tables until about a month after Xbox.
Nerdmaster  +   260d ago
"However there have been a few exceptions to this case in the past but the policy is no doubt a deal breaker for smaller independent developers."
Christopher  +   259d ago
No, it exists. MS is just allowed to ignore it whenever they want but enforce it on the developers all other times.
3-4-5  +   260d ago
These people should be banned from the internet for outright lying.
jnemesh  +   260d ago
Well, what is REALLY "Brutal" is that because of policies like these (and others) the Xbone has HALF the game library of the competition!

#1.9 (Edited 260d ago ) | Agree(4) | Disagree(2) | Report | Reply
xHeavYx  +   260d ago
I don't understand how MS hasn't gotten rid of this parity clause yet
DarXyde  +   260d ago
They very likely will. They're losing games, which only makes PlayStation 4 look better by having more.

Phil said he's in this to win, so I'm sure they'll cave sooner than later.
Magicite  +   260d ago
not sure what can they win..
Death  +   260d ago
What does removal of the parity clause fix? If a game hits either platform first, sales on the competitions console fall pretty hard. It's in a developers best interest to release at the same time on as many platforms as possible if they want to maximize their sales.

By Microsoft not working to get games released at the same time as Playstation, who does that benefit other than Playstation gamers?

It's always fascinating to see Playstation gamers try to "fix" Microsofts problems while turning a blind eye to the issues Sony has. It wasn't long ago when Playstation fans said they would never pay to play online and if Microsoft stopped this evil practice more people would buy an Xbox. Exclusive partnerships with third parties are the worst thing to hit gaming unless Sony does it, then they are looking out for the gamers. Charging an annual subscription to have access to a library of games is greedy, unless it is PS+ which is a great value to gamers and if you don't feel the same way you are clearly wrong. The list goes on.
ThanatosDMC  +   260d ago

I completely disagree. Just check Mass Effect sales or Metal Gear sales. People who want the game will buy said game till it gets released on their console.
HanzoHattori  +   260d ago
If Microsoft truly wanted games to be released simultaneously on both consoles, they would be doing the same things that Sony is doing; Answering developers questions, lowering the price of devkits, providing technical assistance, working with small development teams to help them get games ready to be released. Sony isn't limiting developers options, in fact, Sony is actually trying to give these "indie" developers more options. Whether or not a game is released at the same time on both consoles is solely in the hands of Microsoft simply because Sony has no "parity clause."
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oSHINSAo  +   259d ago
No all indies are AAA... so, while the best comes to xone, its ok for me, but, surely xone is missing some
Ch1d0r1  +   260d ago
Yup, its costing them money and games. The stupid parity clause can be broken if a developer has an exclusivity clause with another platform. So basically devs, before signing with MS, shoot SONY an email and loophole the entire process by asking them for exclusivity.
DarXyde  +   259d ago

You're over generalizing there quite a bit about gamers and fixing problems. That works both ways: Xbox gamers once said game installs and mandating hard drives were fouls on Sony's part, both of which are now okay.

You say games need to release at the same time to maximize sales. While that's a fair assumption, there are titles that still do fairly good numbers without a dual release like Tales of Vesperia and BioShock. I don't get how you say that only PlayStation gamers benefit when Xbox gamers STILL get the game. In light of this parity clause, you don't seem to be against a contrary scenario where Xbox gamers get it first. Failure to remove parity strictures means that, while PlayStation gamers get it first and Xbox gamers don't get it at all, it also means Xbox gamers get it and PlayStation gamers may get it eventually. Remind me how that's fair to Xbox gamers, because I don't see the logic.
#2.3 (Edited 259d ago ) | Agree(2) | Disagree(0) | Report | Reply
SmielmaN  +   259d ago
I wouldn't waste my time. This Death guy just seems bent that in this day and age with a more educated consumer, and virtual free flow if information to the masses through the internet, his console of choice is getting torn to shreds weekly because of poor policies and implementation of ideas that handcuff developers and even consumers to now to MS's will and rules because if you don't you get nothing. Everything they want has to be done through their paywalls and has to be put out on their console first or not at all. I realized that early last gen and ditched all my 360 stuff on eBay.

Also, by Deaths logic how does he feel about the Tomb Raider deal? How does he feel about MS taking that game away from PS gamers? According to him games should be released on multiple consoles to Maximize Profits and MS is just trying heir best to make sure that happens right?
Quicktim3  +   260d ago
ya wish MS would change this

title is very clickbaity though.
Ryan741   260d ago | Trolling | show
Codewow  +   260d ago
Why does Microsoft care if one console version gets released before another. Do they think an indie game sells the console?
XtraTrstrL  +   260d ago
It's because last gen, when they had the industry by the balls - they could get away with this. It meant that either a game only came out on 360, or the very least that it was the lead platform. That meant it'd be the best performing version of the game, or atleast as solid as the other ports of said game.

They are trying to continue this, but they've clearly lost that grip they had now, and with PS4's in homes outnumbering X1s by so much, and the tables turning with PS4 being a bit easier to program for and more powerful - it's not working anymore. The higher ups over there are just taking a while to understand this. They will make exceptions whenever a game sells amazingly on another platform though, and allow it to come to theirs. Eventually, they'll have to completely cut this parity rule out though - or things will just continue to get worse for them.
ThatOneGuyThere  +   260d ago
MS never had the industry by the balls...they were leading in sales before the PS3 launched...thats about it. they've mistaken the slight popularity boost from Xbox to 360 as a sign that they are the standard. But, both consoles launch simultaneously, and look what happens.. they have nothing by the balls and likely never will.
Death  +   260d ago
Microsoft working to get games released on the Xbox at the same time as Playstation is hardly "having the industry by the balls". Both Microsoft and Sony are allowing indie titles to bypass traditional publishing procedures and fee's. Asking an indie to release on both consoles at the same time unless an exclusivity agreement is in place is hardly unreasonable. The only ones unhappy are the Playstation fans that feel they should have everything since they are the choose few.
ThanatosDMC  +   260d ago

Now, that was horrible. That whole statement is just you whining. Also, wouldnt it Xbox fans who should be complaining because of the severe lack of games compared to the PS4?
BX81  +   260d ago
Because it does matter. Just like some people prefer the ps4 for having stronger hardware. It's all about what you like. There is something about each console that will make you buy it. For some (not me) it's getting some games before others.
KakashiHotake  +   260d ago
The Parity Clause is one of the last major 180's Microsoft needs to do. I don't know what they're waiting for.
Quicktim3  +   260d ago
theres one more thing, allowing cross platform play.

maybe not for every game but for some mmos for sure.

they're missing out on FF14 and SE has said thats the only thing holding them back from making an xbox one version.
#6.1 (Edited 260d ago ) | Agree(4) | Disagree(2) | Report | Reply
IrishSt0ner   260d ago | Trolling | show | Replies(2)
gangsta_red  +   260d ago
Has there been any game officially reported that has been turned down due to the parity clause? So far all we see from these articles is MS "might" turn down our game. But so far I haven't read one article that said MS DID turn down our game because we released first on PS4.

I also keep reading that MS looks the other way on most cases when a dev wanted to release on the Xbox after releasing for the PS4.

Just asking because this seems to come up a lot. Anyone have any links?

This clause just seems to be in place to give MS a right to refuses service for any reason.
#8 (Edited 260d ago ) | Agree(6) | Disagree(6) | Report | Reply
Seafort  +   260d ago
It's not that long into this current gen of consoles and these indie games are just being completed for PS4 after the initial PC release.

Let's see how MS handle the situation when indie devs want to bring their games to Xbone after PS4 version.

It could be the turning point for MS or send them further down the rabbit hole if MS decides to reject the games due to the parity clause they have.

I just don't think MS has any authority now on what does and does not come to Xbone if they want it to be successful.

The only thing MS has over the competition is money and that won't buy customer loyalty and trust.
Redgehammer  +   260d ago
They already have my loyalty. My 360 experience has been most excellent, as well as my customer service experience. I look forward to getting a One in Jan., until then I'll keep playing my awesome 360.
Spotie  +   259d ago
I doubt you've "kept" reading that. More likely, you've read it a few times on a handful of games that were just to popular for MS to say no.

It's not "might" turn it down. The clause itself turns them down by design.
gangsta_red  +   259d ago
As usual you follow me around on N4G and prance around any questions I ask on a subject with no real answers.

What game has MS turned down due to the parity clause? You and other Sony fanyboys love to wave that "parity" clause around and even used it as an excuse for a PS3 version of a game that you all thought was gimped. But there has been no evidence of MS turning down any game due to the clause.

All we ever get are articles of small devs being afraid that MS "might" turn down their game. But we have also had articles of MS working with devs who actually reached out to MS and got their game on Xbox with no problem.

If you want to reply to me try answers that actually make sense and ... I don't know...actually answer the question.
AutoCad   260d ago | Off topic | show | Replies(1)
system22  +   260d ago
ms needs to ditch the parity clause. i really enjoy the x1 but it doesn't have the best rep right now, and this certainly doesn't help on any level. if they want to show indie dev's love, they could be a lot more flexible on this.
#10 (Edited 260d ago ) | Agree(4) | Disagree(0) | Report | Reply
KYPRIME  +   260d ago
gamingbolt at it again, ban those clown from N4G for real now... i'm tired of their mediocre flame clickbait articles
#11 (Edited 260d ago ) | Agree(4) | Disagree(2) | Report | Reply
castillo  +   260d ago
Personally I think it kind of cool , it keeps developers from using the console owner like back up cash by simply trying to entice with the game a few months or year later with some kind of BS content Wichita then they will turn around and sell to those that got the game first. Say be equal or take a leap indie developers.
Seafort  +   260d ago
Then MS will lose out in the long run. They don't have the hold over indie or AAA devs like they had last gen.

Also indie developers don't have the cash flow that most AAA developers have so they can only develop for one platform at a time.

Indie devs will choose PS4 every single time if they had to choose only one console platform.

Most indie games are already on PC or coming to it anyway due to the low cost of self-publishing their own games on the platform.
SliceOfTruth888  +   260d ago
its pretty funny that the clicks come mostly from sony fanboys that need the assurance they made the "right" choice. So the sites keep digging to make the same type of article to feed the trolls....so the trolls are feeding themselves......someone get christopher nolan on the phone now!
DJ  +   260d ago
Misleading title, the developer doesn't ever say "the parity clause is brutal". They're simply focusing on one platform at a time since Microsoft requires devs to release the XBox One version day and date with the PS4 version. And that's pretty tough to do.
wynams  +   260d ago
another fine job by the MS overlords ... how many more wrecks before we all finally confirm in unity the X1 was DOA?
NeoGamer232  +   260d ago
I think Indies should stop whining. If you don't have a big enough team to create a game on two platforms that does not bode well for long term support of your game.
Flamingweazel  +   260d ago
Embarassingly ignorant comment on game development and indies.
NeoGamer232  +   260d ago
No its not... It is completely unprofessional and counterproductive to take a business related dispute public.

Also, with a team that small, what if there are major bugs in the game they release? Would it be acceptable for them to say, "We don't have the resources to fix it" after people pay money to buy their game.

To every business venture there is a get in cost to make it happen. Quite simply if they can't afford the get in cost they should either go find the money or skip the idea.

I have bought thousands of games throughout my life. The thing that irks me most is when I own a game, go to play it and the developer has abandoned the game and it no longer works properly. To me, as a consumer that is unacceptable.
SmielmaN  +   259d ago
Without indies and new blood developers trying out dif ideas you would not have those thousands of games you have purchased in your lifetime. To make the statement you made above shows complete ignorance towards the talented ppl that build all these games you play. Give your head a shake.
NeoGamer232  +   259d ago
I never said anything about the value that Indies add to gaming. Your comments are unrelated to my position on an Indie trash talking a console vendor for their business terms.

There is a cost to make video games for all consoles you want to ship on. This Indie is slagging MS because they are unwilling/unable to acquire the necessary capital funding to do what they want to do. Why is that an MS issue?

It is like me going to start up a new restaurant chain where I have chosen two specific locations. If I don't have the capital funding to build both restaurants I have to accept that if I wait and go to the second location later it may already have been sold or leased to someone else. Indies are no different. If they can't afford to build on both consoles, they have to accept that the second console vendor may say no to them coming to their console. That is what's known as a "business decision".
wynams  +   260d ago
@the XBros saying "misleading" ...

quote from indie dev "it’s [the policy] rather brutal. "

OldDude  +   260d ago
If reading is fundamental then maybe you should try it. Your comment of X1 is DOA is clearly that of someone who is uninformed. The X1 is selling faster than the X360 ever did even without launching is several countries. It isn't the MS install base the PS4 has taken from last generation, its Nintendo's. X1 will also be more profitable as for several years they lost money on the 360 largely due to RRoD. The X1 will break even by years end. Indie developers also have a choice, not to launch simultaneously and focus on the platform of their choice. So in the end, brutal or not as MS has already proven, if the game is expected to be popular MS will waive the clause. You're right, Reading is Fundamental, then again so is comprehension.

As for Indie games I could care less about them on a console, they are often out a year ahead on the PC anyway and thats where I do the majority of my gaming.
Muzikguy  +   260d ago
Gamingbolt again! Liars and fabricators they are
n4rc  +   260d ago
Let's make an example..

Dev A is making a game they want multiplat.. Ms gives middleware options, dev kits and all the rest..

Taking all of that, then releasing your game first on a competitors platform? That's a smack in the face so I completely understand their desire
Loktai  +   260d ago
The competitor also gives them dev kits, middleware etc... .after working hard to bring it to both platforms Microsoft is saying even if the other version is ready to release you cannot, even if you have a limited small team and need to focus on one platform first... especially if the competing platform has a larger install base with more possibility for sales as in this case. It also says you cannot take a recently released finished game ready for release on PS4 and suddenly bring it to XBOX unless its a special exception.
n4rc  +   260d ago
How is it a special exception tho? They seem to do it for all games

If you sign up at id@xbox for a game in development.. It has to release at the same time..

If a smaller dev is so worried about their ps4 version, then finish it first then bring it to Xbox..

The problem comes from accepting freebies from a platform holder then screwing them over.
S2Killinit  +   259d ago
the problem isn't that they are accepting freebies. Every platform holder is providing expertise, dev kits, etc. to developers. MS isn't alone in doing that. The problem is that MS bullies the developer into having to release simultaneously even if it makes more sense for them to release first on another platform. This does a few things, among them, it prevents the small developer from releasing the game first on the console who provided better/more support to the development thus resulting in a 1. better game, or 2. quicker development of the game. So if Sony does a better job of supporting small developers, the small developer still can't release their higher quality/finished product until MS's game is made and is on par with Sony's. Thats the problem.

if this was high school MS would be a bully.
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ImHyjack  +   260d ago
This just in not everyone agrees with everything always that's for the click good day....
Silly gameAr  +   260d ago
Those clickbait headlines that this site is so good at.
mochachino  +   260d ago
3rd party exclusives, parity clauses..I thought Spencer was supposed to change things.
castillo  +   260d ago
It's one thing to change things , but a different one all together to do back flips for these unknown developer's. I prefer they refrain from doing back flips.
#22.1 (Edited 260d ago ) | Agree(0) | Disagree(3) | Report | Reply
Redgehammer  +   260d ago
For some reason, J. Blow comes to mind while reading your comment.
ceedubya9  +   260d ago
Gamingbolt submissions on N4G:

-Indie parity issues

Rinse. Repeat.
Kurylo3d  +   259d ago
It seems to me that microsoft is doing everything in their power to ruin themselves this generation... as though its an experiment to see how many customers and developers will stick by them. Microsoft is just stupid.
S2Killinit  +   259d ago
MS bullying tactics backfiring. about time
General Shrooms  +   259d ago
Simultaneous Release Is Brutal. Only if you're not good with the ladies.

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