Game developers often find themselves with very close deadlines, and the need to create the best possible work in the least amount of time. This means that reusing assets from previous games as a base for new ones is a quite widespread practice, as explained by Naughty Dog Environment Artist Anthony Vaccaro and Bungie Digital Matte Artist Isaiah Sherman.
PlayStation - The Concert is a magical musical experience for fans of the brand.
Two award-winning masterpieces, together in one incredible collection.
As expected. Unless it's going to Xbox or Switch 2, we can stop hearing about these older games now? We can move on to just news about new games?
This will be the 4th time Sony sells us The Last of Us Part 1.. And the 2nd time on the PS5.
Store says I already own it. I guess it’s just a straight twin-pack. Looks like they added 4 maps to ‘No Return’.
billibil-kun: "As The Last of Us season 2 prepares to air on HBO, we've spotted a mysterious reference to a special edition of a physical PS5 game from the franchise. Here's our take on the game, which remains unclear for now."
I hope it's both ps5 games bundled with all updates including the new no return add ons for April. I'll triple dip on that.
Developers should've been doing this for years. Meaning, they should create one huge insane resolution asset base to draw from and make things look different with shaders. It would cut down on the amount of time it takes to make a game and cut the costs of rerendering assets that are no different from ones used five games before. A Stop signs always going to be a stop sign, no matter how many times you decide to render it and what resolution. The same goes for 1 million other assets that are used game after game. Why did they pay artists to go back and redraw and re-render those assets over and over again, wasting tons of money and time on stuff that players see for two seconds, when they could've rendered it once in a crazy resolution and downsampled it for the game they were designing at the time.
This is why development costs have skyrocketed over the past 10 to 20 years. They waste money on the stupidest things when they could've done them once and reused them over and over again. Changing minute details with shaders, instead of re-rendering the same object looking older or newer or rusted.
Hasn't made sense to me for years.
Gotta respect them for sharing tho
It's cool and all that they (ND) shared this info, but seriously?! If any developer doesn't know this they're in the wrong business. COD has been rehashing the same crap for years, they're masters at this too
If you don't do this, you pretty much don't get hired since it means you're simply not efficient enough. Recycle, reduce, reuse.
haven't they used the same red barrel for the last twenty years