190°

Part Two: Blood and Snow - Weapons, Loot and Platforms

Cat writes, "In the second part of my interview with Ryan Lamb, Shadowforge Programmer we talk about his background in the Army, weapons customization, the role of loot and....platforms."

190°

Q&A: Blood and Snow, a New Open-World RPG (Part One)

Cat writes, "As a teaser to this July's Month of Indies at N4G we're taking a look at a new indie, Shadowforge, and their launch title, Blood and Snow. An open-world fantasy RPG with real-time combat, I'm a bit taken with the game and want to share with you guys more details about Blood and Snow and its development. "

JackOfAllBlades3620d ago

I'm looking forward to this one

bicfitness3620d ago

Really? Looks quite janky and sparse, even though this is like pre-alpha. I don't know why developers show videos like this. Best foot forward and all that.

Wingsfan243620d ago

They're going to upgrade the game to Unity 5 when that comes out. That's when it's going to look real good. The interview we did with them talked about the combat which also very interesting especially for a 2D Isometric RPG. There's actual physics involved rather than something like Diablo.

HacSawJimThugin3620d ago

Is PC the only platform or are they also developing on consoles?

Cat3620d ago

No/yes - it's something we talk about more tmrw, in Part Two.

coolbeans3620d ago (Edited 3620d ago )

Such a tease. XD

Omegasyde3620d ago

Cat-

1 - Are you working on this title personally?

2 - I recommend that the player models are increased in size or the camera zoomed up a tad bit more. If there are alot of enemies on the screen at once, a player may lose track of their characters place/status.

3 - Consoles could always use more hack and slash! If this game "does" come to consoles via a stretch goal, will it have split screen co-op?

Cat3620d ago (Edited 3619d ago )

I am not! Not in my skill set :) (and I would disclose that sort of thing to you guys) just became interested in the title and the guys have been great to work with. I *am* a backer of the KS. :D

Edit: see Shadowforge reply below!

Skate-AK3620d ago

The art looks real nice. The style I like for these kind it games.

HacSawJimThugin3620d ago

Cool. One can only hope consoles get a crack at this game also.

shadowforge3619d ago

Hey everyone! I ran out of bubbles last time so I'm going to try to respond to all of you in one message. I'm sorry if that's hard to read but I want to be able to get to all of you!

HacSawJimThugin: We are currently developing for PC/Mac/Linux and we would love to go to PS4 and Xbox One with it as well. We're looking into that now and trying to break into those markets. It's a long and involved approval process full of pitfalls and subjective gatekeepers so we'll hopefully overcome all of that to release on consoles.

Omegasyde: You'll be able to use camera controls to zoom in and out on the fly so that you can adjust the camera to the situation. So you'll be able to zoom out and enjoy the scenery and take long ranged shots and then zoom in close for melee action. We've anticipated the problem you're referring to, especially since we plan on having several mob-based enemy types. As far as split-screen coop, like Cat said, that's been in the design from the beginning! We're working on a cool camera system that let's people who are playing coop (up to 4 players) break their own camera off from the group if they get outside of a certain range of other players. Otherwise, you'll all share the same camera. This should avoid the hassle found in old-school games like Double Dragon or Contra where you had to move with your friends and it also means bigger viewing area for all players when you're in the same vicinity.

Skate-AK: Thanks! We're excited as our art style will get more and more refined as the build iterations continue. As mentioned above, Unity 5 is really going to boost the art as well as we'll have environmental shaders that will let us put some more realistic touches on our environment and characters.

150°

Blood and Snow’s Open World is Huge, Measures “20km by 20km”

OnlySP: Shadowforge’s Blood and Snow game is shaping up to be quite a hefty project.

gigoran3631d ago

Large, sure. But huge? When there are games out now that are much much bigger its hard to call this one huge.

ibrake4naps3631d ago

I prefer how good and fun it is over its size. That's what she said.

TheKingWilliamV3631d ago

I wonder if any open world game could duplicate to sheer amount of fun and love for exploring that Skyrim gave me.

Milruka3631d ago

That's cute, FUEL was 120km by 120km.

And it was actually a really enjoyable game.

elhebbo163631d ago (Edited 3631d ago )

FUEL to me was dull and mediocre, yea it was an impressive feat creating such a huge world but whats the point when there is no purpose, dont take my word for it almost all reviews out there say so as well.

Wingsfan243630d ago

Ha FUEL, enjoyable how? There was nothing to do in that game, at all. And 20km by 20km for a 2D isometric RPG is actually quite large.

Aussiebeachbabe3631d ago

Sound's great. I really enjoy these Diablo type rpg's. Another was the baldurs gate games on ps2. Would love to see some more of them made for consoles.

levian3630d ago

I'm not really a fan of that style of RPG but I'm glad to see some more veriety than we've had for years

Show all comments (12)
90°

Shadowforge Plan to Bring Their Open World RPG, Blood and Snow, to the Xbox One and PS4

OnlySP: During our interview with Ryan Lamb, the Creative Director of Blood and Snow, we found out that the game is being built with gamepads in mind. Currently on the Kickstarter page for the game, there is not indication that the game may come to the next-generation platforms.

corvusmd3632d ago

Sweet, I always love this kind of game, hopefully it turns out good, I'll have to keep my eye out for it.

XiSasukeUchiha3632d ago

Sweet, like a lollipop can't wait to play this:)

Evilsnuggle3632d ago

Thank God for kickstarter and for independent developers. This game sounds awesome can't wait to play it . Sony your are brilliant to be friend the independent development community. Got my eye on this game now

lonelyplayer3632d ago

I just backed this project. Hope it's good.

xeroxbane3632d ago

So guessing no Xbox guy will pick this up since a it's indi game. Just from what I read bout comments on this site indi are awful am I right. Or now good. ?

Immorals3632d ago

For the most part it's just people complaining that indies are being compared to AAA games. I'd hold them in two completely different categories, and you can't really compare them.

Show all comments (9)