AusGamers has had the chance to sit down and chat with Dylan Browne, the sole mastermind behind upcoming Unreal Engine 4 sci-fi horror Caffeine:
I went to UE4 because I really wanted Caffeine to stand out graphically, and visuals to me are quite important. Even just for the storytelling part of Caffeine, if you can make it look really nice it adds to the experience.
In a somehow “calm-before-the-storm” tweet war, Brad Wardell and Dylan Browne discussed which game was actually the first one that took advantage of Microsoft’s new API.
Who gives a $hit? Both games look very average at best, Caffeine looks like a mediocre Alien Isolation ripoff and Ashes of the singularity looks like Supreme Commander Forged Alliance with more things on screen. And people will most likely care when AAA games are the ones implementing DX12 technology.
Incandescent Imaging announced today that science fiction adventure title Caffeine – Episode One is the first DirectX 12 title to be released.
VRFocus reports on Incandescent Imaging's episodic sci-fi horror title Caffeine, which has just released Episode One to the Steam digital content platform.