AusGamers Caffeine Developer Interview with Dylan Browne

AusGamers has had the chance to sit down and chat with Dylan Browne, the sole mastermind behind upcoming Unreal Engine 4 sci-fi horror Caffeine:

I went to UE4 because I really wanted Caffeine to stand out graphically, and visuals to me are quite important. Even just for the storytelling part of Caffeine, if you can make it look really nice it adds to the experience.

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