GamerZines writes:
Competitive gaming is a massive culture which is only getting bigger and bigger every single year. This is a fact that no user of Twitch or player of DOTA, Starcraft 2 or Counterstrike: Global Offensive would disagree with. Yet despite growing in popularity, a major stumbling block for eSports still remains – a means to track competitor performance across different syndicated tournaments via a massive fan accessible database which instantly communicates to users not only who is the best athlete or team on the planet when it comes to a certain game, but also who are the emerging stars rising through the ranks.
This kind of performance tracking effort across different tournament organisations has never been attempted before, but this week one launched care of a new eSports Gaming Network, ESGN.
GamerZines writes:
eSports is undisputedly one of the fastest growing competitive cultures on the planet with professional players of Starcraft 2, League of Legends, DOTA and Counterstrike earning literally millions of dollars during any given season, but with competitions split between different federations, territories and nations there’s never been a single umbrella company or media outlet which allows fans to get a snapshot of the whole eSports landscape rather than just a few disparate competitions here and there.
Today that changes, as prominent regional organisations Electonic Sports League (Europe), GameFy (China) and GomTV (Korea) are partnering up with a new entity known as the eSports Global Network (ESGN) to not only provide daily video coverage of what’s going on in the competitive scene but also cross-game ranking system.
Oh brother... Can't really call gaming a sport as you are not getting exercise...