Grab It Magazine has been doing a profile on the different types of RPGs and the best examples of games for that genre.
Gareth writes: "Ravensword: Shadowlands on Xbox probably wishes it was 2013 again, but a lot of things have changed since those times, and this isn’t able to stack up to more modern interpretations."
Michael Kitchin writes, "Honestly, I found parts of Ravensword: Shadowlands charming. It's a game that was low-budget almost a decade ago but the smaller scope resulted in a simple RPG I found surprisingly enjoyable. Technically, it is unpolished and has a tendency to break but playing through it didn't feel like an obligation. The combat lacks depth and the main quest can feel bland. Luckily the uncomplicated nature of it all made this feel rather brisk to play."
Ravensword: Shadowlands is a new 3D fantasy action game from Ratalaika Games and Crescent Moon Games. It will release on Nintendo Switch, PS4, and Xbox One on April 9th and April 14th.
Not new. It has been on PC and mobile for near a decade.
https://play.google.com/sto...
https://store.steampowered....
I remembered playing this on mobile. If the game will be the same as it was on mobile, then I don't see why this should come to big consoles. Although I don't mind the switch port to a degree.
I like RPGs but WRPGs would be my favorite sub-type. My main draw to them over the other sub-types is that they are open-world. Being open world hasn't just drew me to certain RPGs but to games of other genres as well.
In this day and age, most WRPG are a let down for me. I still pour hours into Morrowind here and there, while I've stopped playing Oblivion and Skyrim. Almost all WRPG within the last decade has been is just a facelift from it's prequels with little or no significant changes to the gameplay.
At this point, I was hoping if I play a thief or assassin, I could do parkour once my level was high enough and use grapling hooks to climb walls. If I was a warrior, there would be different fighting styles. If I was a cleric, my powers would weaken or strengthen on the amount of people I convert. If I was a mage, I wouldn't just be able to shoot fire balls, I would be able to heat up swords or armour to convince aggressors not to fight me. Or, if I was in an enclosed area, a well place lightning blast can bring down a part of the roof or wall to hit the enemy.
Different play style for different races. IE if my race can stay underwater indefinitely, let there be underwater societies and dungeons. If my race can see in the dark indefinitely, adapt the lighting of the game to 'less dark' when night comes.
Passive classes - IE play the game as bard, black smith, merchant, inn owner, Doctor, or farmer. Classes where my ingame social abilities and real life memorization ability progress the games in a different manner than combat style gameplay. But it will still effect the overall story - but from an indirect way of gameplay. As a Black Smith, I need to better my craft, get in good with localk nobles, form contracts with them to get cash. As a bard, write witty words to songs I construct. Get hired to play at events or entertain nobles and soldiers - with my songs having various support effects so I can be part of a exploration party. As a Doctor, I need to learn about certain herb mixture to being able to perform surgery - but needing to learn certain anatomical differences between the races.
People keep saying Skyrim was their definite open world fantasy RPG - I'm still waiting for mine.