140°

Oxide Games likes PS4 architecture “very much”

Speaking with Gamingbolt, Dan Baker, one of the founders of Oxide Games, spoke very favorably of the PS4 architecture engineered by Sony, wishing that PCs could have DDR5 RAM as well.

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worldsfactory.net
amodestoccasion3784d ago

I'm excited to see Oxide's new engine in motion - it'll be interesting to see more RTS games come to consoles. Either way, it's good to see devs excited about hardware!

Alexious3784d ago

With PS4's touchpad RTS games may finally work on a console.

frostypants3784d ago

Wow...a blog post about an article that was already posted to N4G. Bonus points for poaching off of a site as horrible as Gamingbolt. Subby = loser.

Alexious3784d ago

Clearly you don't know about N4G guidelines.

http://n4g.com/site/newsgui... "A Story Within a Story". You're welcome. ;)

Fishy Fingers3784d ago

The source interview was submitted less than an hour ago. Read that http://gamingbolt.com/nitro...

350°

Async Compute Praised by Several Devs; Was Key to Hitting Performance Target in DOOM on Consoles

Several high profile developers praised Async Compute, including id Software's Tiago Sousa who said that it was key to hitting the performance target on consoles with DOOM.

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wccftech.com
Mostafeto2884d ago

Well, DOOM runs pretty well on consoles so I guess they are good at what they do

Frisky2884d ago

Finally. Someone gets it right on consoles.

KaiPow2884d ago

Hopefully more devs can put this tech to good use. It certainly showed its potential with DOOM.

Chris_Wray2884d ago

There's been stories on how useful it is and the other side of the argument as well. It's early days with it anyway, we'll see how useful it is as more and more use is got out of it.

OoglyBoogly2884d ago (Edited 2884d ago )

Sucks for Nvidia. My money is on the fact that Nvidia will come out with "SyncWorks" or some shit once DX12 gets more popular and AMD starts pulling away since they have proper async support. Gotta hold the technology back somehow so their newer (and older) cards that don't properly support async don't start showing their incompatibilities too soon!

Remember these words..."SyncWorks". ..it'll happen.

Edit: Please, if you disagree I'd ask that you explain why as nothing I've said is either false (i.e. Nvidia's async support) or unlikely to happen based on previous company actions (i.e. something like SyncWorks). If you disagree simply because I paint the truth about Nvidia and you don't like it then you can at least admit that as well. Thank you!

meche3342884d ago

Pascal has proper async now

Dabigsiebowski2884d ago (Edited 2884d ago )

Pascal doesn't have full async support. You can clearly see that in the 1080 vs 480 DX12 AoS benchmarks.

OoglyBoogly2884d ago

No it doesn't. It still can't do compute and graphics simultaneously. It does them separately, they've just advised a way to make switching between the two faster in the pipeline. It just no longer hurts performance like it could with their previous GPU's but it doesn't improve performance either like it can with AMD GPU's.

Here's a good video that shows the difference:

https://www.youtube.com/wat...

Nvidia is using "PreEmption" while AMD can use true asynchronization.

So in the case of this article and what is being talked about with DOOM Nvidia would, in fact, not benefit from this.

Alexious2884d ago (Edited 2884d ago )

@OoglyBoogly - Actually, the GTX 1080 and 1070 both get a significant boost in Ashes of the Singularity under DX12.

Sure, Async Compute won't yield the same performance boost of AMD, but it should now get a boost nonetheless - albeit a small one.

TheCommentator2884d ago

Nvidia still has no hardware to run Async Compute, it emulates the performance of ACEs through software. The only GPU that supports both FL12.0(AMD) and FL12.1(Nvidia) is inside the XB1.

OoglyBoogly2884d ago

@Alexious

http://wccftech.com/nvidia-...

You sure? It seems like performance with the 1080 in AoTS remains widely unchanged from DX11 to DX12 which is about right considering the type of async it now has.

+ Show (2) more repliesLast reply 2884d ago
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110°

Ashes Of The Singularity Dev Addresses DX12 Object Space Rendering At GDC 2016

Ashes of the Singularity developer, Oxide Games, will be discussing their Object Space Lighting technique within DX12, during the GDC 2016.

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wccftech.com
140°

NVIDIA Will Fully Implement Async Compute Via Driver Support, Oxide Confirms

Well, here is some good news for NVIDIA users. It appears that NVIDIA will fully implement Async Compute via an upcoming driver.

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dsogaming.com
Cobain193156d ago

Via driver huh? Well, I guess it's better than nothing

brich2333155d ago (Edited 3155d ago )

Emulated perhaps, via CPU? I dont know, I dont understand this stuff!! lol

Roccetarius3156d ago

It was only a matter of time either way, and it's time Nvidia can easily afford.

john23156d ago

Pretty curious now about Pascal and whether NVIDIA has fixed all these DX12 issues

Ashlen3156d ago

I hadn't taken the time to read a lot of technical info on why Nvidia cards had trouble with this. But I had assumed it should be able to be added via driver. The hardware itself is pretty straight forward, I wasn't aware of anything that should have limited it from doing async.

john23156d ago

At this point, it's a software/hardware combo solution for NVIDIA's cards (unlike pure hardware solution for AMD's GCN cards)

meche3343151d ago

Nvidias 900 series cards have async computer

1nsomniac3155d ago (Edited 3155d ago )

I don't fully agree but again I'm no expert in the matter. How I see it though is just like how it works with other components I.e. Memory, cpu etc... It has to be hardware designed so the power runs through the circuitry in parallel. That's how the components are designed in parallel pipelines then how can they run in parallel?

This adding it by a driver update doesn't make sense to me at all. Unless it was already built that way but was purposefully disabled until the point were they could sell it as an extra feature & just enable it in future & they've been caught short. What they're talking about would surly consist of a complete driver rebuild from the ground up from scratch.

Either way, the fact that it's software based means Nvidia controls exactly how much power they allow to their customer depending on which card they buy. Then lower it again in time for a release of a new card with benchmarks that show huge improvements rather than what it actually should of been.

Lon3wolf3155d ago

All cards need software i.e. drivers to say how the hardware works and what features are present and available. Not sure why everyone is saying NVidia is just emulating async, can someone explain this fully?

IrishSt0ner3154d ago (Edited 3154d ago )

They explain at the end of the article, Maxwell 2 will use a mix of hardware and software whereas GCN uses hardware:

"Maxwell 2: Queues in Software, work distributor in software (context switching), Asynchronous Warps in hardware, DMA Engines in hardware, CUDA cores in hardware.

GCN: Queues/Work distributor/Asynchronous Compute engines (ACEs/Graphic Command Processor) in hardware, Copy (DMA Engines) in hardware, CUs in hardware.”

Lon3wolf3154d ago

Thanks, so that is emulating Async then and not proper Async?

IrishSt0ner3154d ago

Yea it's definitely not proper Async, I have a feeling it's not going to work too well in comparison with AMDs GCN native hardware support, can't see emulation matching the real thing.

RedDeadLB3155d ago

No one seems to understand that Nvidia just does Async Compute differently from AMD. Hardware support is there, software support isn't up to scratch yet, that's the only async compute "problem" Nvidia users are having right now.

pandehz3155d ago

Yea i was just typing about that.

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