Speaking with Gamingbolt, Dan Baker, one of the founders of Oxide Games, spoke very favorably of the PS4 architecture engineered by Sony, wishing that PCs could have DDR5 RAM as well.
Several high profile developers praised Async Compute, including id Software's Tiago Sousa who said that it was key to hitting the performance target on consoles with DOOM.
Hopefully more devs can put this tech to good use. It certainly showed its potential with DOOM.
There's been stories on how useful it is and the other side of the argument as well. It's early days with it anyway, we'll see how useful it is as more and more use is got out of it.
Sucks for Nvidia. My money is on the fact that Nvidia will come out with "SyncWorks" or some shit once DX12 gets more popular and AMD starts pulling away since they have proper async support. Gotta hold the technology back somehow so their newer (and older) cards that don't properly support async don't start showing their incompatibilities too soon!
Remember these words..."SyncWorks". ..it'll happen.
Edit: Please, if you disagree I'd ask that you explain why as nothing I've said is either false (i.e. Nvidia's async support) or unlikely to happen based on previous company actions (i.e. something like SyncWorks). If you disagree simply because I paint the truth about Nvidia and you don't like it then you can at least admit that as well. Thank you!
Ashes of the Singularity developer, Oxide Games, will be discussing their Object Space Lighting technique within DX12, during the GDC 2016.
Well, here is some good news for NVIDIA users. It appears that NVIDIA will fully implement Async Compute via an upcoming driver.
It was only a matter of time either way, and it's time Nvidia can easily afford.
I hadn't taken the time to read a lot of technical info on why Nvidia cards had trouble with this. But I had assumed it should be able to be added via driver. The hardware itself is pretty straight forward, I wasn't aware of anything that should have limited it from doing async.
All cards need software i.e. drivers to say how the hardware works and what features are present and available. Not sure why everyone is saying NVidia is just emulating async, can someone explain this fully?
No one seems to understand that Nvidia just does Async Compute differently from AMD. Hardware support is there, software support isn't up to scratch yet, that's the only async compute "problem" Nvidia users are having right now.
I'm excited to see Oxide's new engine in motion - it'll be interesting to see more RTS games come to consoles. Either way, it's good to see devs excited about hardware!
Wow...a blog post about an article that was already posted to N4G. Bonus points for poaching off of a site as horrible as Gamingbolt. Subby = loser.
The source interview was submitted less than an hour ago. Read that http://gamingbolt.com/nitro...
PS4 take over continues