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Need for Speed: Rivals - Modders Find Temp Fix For 60FPS

DSOGaming writes: "As we all know, Need for Speed: Rivals is locked at 30fps. Well, not anymore as Guru3D's member 'BetA' has found a way to unlock the game's framerate without speeding up the game."

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dsogaming.com
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nemrawy1035d ago

This is very much needed ... Awesome job guys :)

windblowsagain1035d ago

The only other reason for the framerate lock is xboxone. It would not run this game at 60fps.

iamgoatman1035d ago

"The only other reason for the framerate lock is consoles"

There, fixed it for you.

Hyper_Tension1401035d ago

No im pretty sure is xbone I mean if the ps4 could run games in 1080p at the same framerate as xbone in 720p than I think is pretty obvious.

LonChaneyTV1035d ago

It's because of the consoles, neither graphics chip in both consoles can reach 60 fps at (ultra settings) let alone maintain it, so they left the cap on.

Convas1035d ago (Edited 1035d ago )

*Facepalm.

So what you're saying is, while other PC devs put games at 720p60 (BF4, COD Ghosts) on Xbox One and the PC version runs at whatever resolution/framerate the user wants ...

... EA chose to ship the game @ 1080p30 on ALL platforms, XB1, PS4 and PC ... BECAUSE of the Xbox One?

Does that make honest sense to you and the people that are agreeing with you? I mean, WHAT THE HELL would lead you to such a conclusion? I'm honestly hurting myself, thinking about and trying to establish the sheer lunacy of the mental process you went through to come up with such a theory.

Debaitable1035d ago

Yes because they don't want to spend money on optimizing FPS performance for each platform.

Stsonic1035d ago (Edited 1035d ago )

What is the benefit of this game being locked to 30fps?

I don't understand other than just to annoy PC gamers.

Corpser1035d ago

Thanks to consoles for the parity

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