DSOGaming writes: "As we all know, Need for Speed: Rivals is locked at 30fps. Well, not anymore as Guru3D's member 'BetA' has found a way to unlock the game's framerate without speeding up the game."
This is very much needed ... Awesome job guys :)
The only other reason for the framerate lock is xboxone. It would not run this game at 60fps.
"The only other reason for the framerate lock is consoles" There, fixed it for you.
No im pretty sure is xbone I mean if the ps4 could run games in 1080p at the same framerate as xbone in 720p than I think is pretty obvious.
It's because of the consoles, neither graphics chip in both consoles can reach 60 fps at (ultra settings) let alone maintain it, so they left the cap on.
*Facepalm. So what you're saying is, while other PC devs put games at 720p60 (BF4, COD Ghosts) on Xbox One and the PC version runs at whatever resolution/framerate the user wants ... ... EA chose to ship the game @ 1080p30 on ALL platforms, XB1, PS4 and PC ... BECAUSE of the Xbox One? Does that make honest sense to you and the people that are agreeing with you? I mean, WHAT THE HELL would lead you to such a conclusion? I'm honestly hurting myself, thinking about and trying to establish the sheer lunacy of the mental process you went through to come up with such a theory.
Yes because they don't want to spend money on optimizing FPS performance for each platform.
What is the benefit of this game being locked to 30fps? I don't understand other than just to annoy PC gamers.
Thanks to consoles for the parity
Gamers DIY once again.
Just leave it to us to fix EA's crappy mess... Typical eh?
That's great. Let me know when they find a 120hz fix. Nothing like butter smooth racing.
GameTime.MaxSimFps 120 GameTime.ForceSimRate 120
Woah, thanks man :)
Do note that if you can't have constant 120fps, you'll encounter slowmo side effects with this
Damnit. I don't understand why the game was locked in the first place.
I love PC gamers.
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