150°
Submitted by mathsman 330d ago | news

Watch_Dogs Companion App Dev: ‘Latency is something that we can not fight’

The forthcoming Watch_Dogs is set to receive a multiplayer mode alongside the highly anticipated single-player campaign, however it’s delivering a change-of-pace to the standard peer-to-peer online service. Utilising a free companion app, Watch_Dogs will allow gamers on a smartphone or tablet to compete against their friends at home, and Ubisoft assure that the ctOS Mobile app has been built from the ground-up to make this a seamless experience. (Android, iPad, iPhone, Mobile, PC, PS3, PS4, Watch Dogs, Wii U, Xbox 360, Xbox One)

nukeitall  +   330d ago
You can fight it by having dedicated servers close to everyone like MS Cloud.

You can never eliminate latency, nor can you control when it happens, but you certainly can reduce it, and overall improve the performance.
#1 (Edited 330d ago ) | Agree(2) | Disagree(9) | Report | Reply
RegorL  +   329d ago
Closest to one = furthest away from everyone else.

When entering a match the cloud system now have to decide what actual server to host the match on.

Or run a distributed hosting ADDING latency for all...
Creating a distributed game server without latency and consistency issues will not be easy. Think about it!

When connecting to a online server you know
- ping time
- number of players
- if your friends are connected with it (possibly from other channel, like twitter)
And you can decide if that is the server you like.

What parameter should the cloud use? Is ping more important than friends or not?

I am pretty sure it will boil down to you, the player, selecting one specific cloud server to connect with.

=> no difference between the cloud or any other dedicated server solutions...
malokevi  +   329d ago
Never say never! Quantum physics + time travel + teleportation tech = yo, latency, peace out homie.

give it a few years.
triforce79  +   329d ago
Unlike the GAMEPAD that has zero latency in fact its quicker than my smart tv...
patsrule316  +   329d ago
That is why I wory about Sony's Gaikai plans and remote play on the Vita over the internet. If there is too much latency, you can't play most games properly. We'll have to see if they found a way to fight latency.
nukeitall  +   329d ago
When you want that smooth 60fps game, passing input data across the internet isn't going to work so well. It will essentially at best diminish your game into an online multiplayer type experience.

So Sony better damn well have those servers close to you, but I don't understand why I would want Gakai. Why wouldn't I just get a PS3 to play PS3 games and get a PS4 to play PS4 games.

Why bother with potentially laggy experience and compressed artifactfull video feed of my game?

Surely just bringing over a PS3 or PS4 game to a PS Vita is easier, gives you better experience and well cost far less than Gakai?

There is a reason why OnLive went bankrupt.
One_Eyed_Wizard  +   329d ago
Well, I don't plan on using Gaikai (too much or at all) because I also have a PS3. But there are people I know who are interested in PS3 games that just won't get a PS3.

So, no it's probably not for everyone but I'm sure it has some potential clients somewhere.
Hicken  +   329d ago
How you have six bubbles is beyond me.

Based on your description, why bother playing ANY game online, ever?
nukeitall  +   329d ago
@Hicken:

How you have three is beyond me_

I actually play a lot of online games. Probably more now than ever, but it doesn't mean I want my single player experience to be like an online laggy one, when it doesn't have to.

Online multiplayer is inherently laggy, because there is no real way around it, but why introduce lagginess when one can easily avoid it at a lower cost to everyone?
scissor_runner  +   329d ago
You could always make it for the wiiu... almost no lag at all. It is a form of cloud computing actually.... now if they can port all networking protocols to the api.

or even just use the 3ds and wiiu tandem. Yet they are not saying howit will play. Yet using a 3ds and wiiu offers at least 3player hacking fun in one room.

What is cool about the game pad is the damn thing can mimic almost any hand held device with no lag.... why this isnt being used is beypnd me but when you are spending million on wind and graphics I guess you sort of come up short. I wonder if the steam controller can compete with the no lag wiiu game pad.

I think using any other device is going to be too much of a hassle, which may award it lower marks from reviewers.
#3 (Edited 329d ago ) | Agree(0) | Disagree(0) | Report | Reply

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

Final Fantasy XV Fans Petition for a Return to Original Versus Concept

13m ago - After last week's TGS trailer for the upcoming (eventually) Final Fantasy XV, fans were divided b... | PS4
20°

IndieCast 18: PS TV has a lot of Games, Volume & Futuridium

18m ago - Its episode 18 of the podcast dedicated to everything Indie on the PS Store, from the Heroes of H... | PSP
20°

Steam - new feature helps you buy games you will never play

18m ago - Steam introduced a number of new features today designed to help expose customers to more of the... | PC
10°

Springing Leaks: The Death of Surprise in the AAA Market

18m ago - Sam Foxall from VGU writes: 'It seems that for every big budget game that is released now, we kno... | Culture
Ad

Destiny (PS4) Review

Now - Bungie’s next series is here, but how does it stack up? | Promoted post
20°

[WKG] Metro Redux Review

18m ago - Ben Shaw from We Know Gamers dives deep into the apocalyptic world of Moscow once again to experi... | PC
Related content from friends