Eeoor writes: Here it was. A veritable bonafide really truly XCOM shooter. As the initial shock subsided I came to a few very quick conclusions that would be challenged - or reinforced - over the next 15 or so hours of playtime. First, and easiest - it looked great, in a very Unreal Engine kind of way. Next? The story and voice acting were abysmal. Third: the gameplay still felt like XCOM and was definitely solid. Finally? The Bureau was not finished when it was released. Time just ran out.