Blaine Smith of XMMORPG writes:
Gamers are long passed complaining about the grinding nature of today’s MMO games and rather than removing it completely, developers are exploring new avenues to create a bit more variation in the grinding of MMO games. Grinding is basically the action of completing a repetitive task to further oneself in the progression of a particular MMO games. It’s usually considered to be a negative aspect of a game as outside of downing endless Jägerbomb’s, there’s very few things people enjoy doing over and over again.
Abyssus is an upcoming first person/co-op shooter roguelike set in a brinepunk, undersea world filled with treasure and monsters.
After going hands-on with Invincible VS, I can tell you it is just as brutal and gorey as fans of the show or comic might hope for!
Looking forward to this game!
Made by KI developers. One can clearly tell that they´re bringing some KI mechanics to Invincible VS.
Rune Factory: Guardians of Azuma brings smart changes, improved gameplay, and a more focused story across farming, combat, and romance.
I do not play MMO's where I just GRIND! It's boring and annoying.
Guild Wars 2 does not seem like a Grind to me cause I'm always exploring New areas and moving forward with the story.
Tera Rising was starting to feel like a Grind with all the back tracking but it's still OK for now. New content always fixes Tera Rising right before it feels Grindy.
Nothing worse than running around in circles killing the same creatures just to level up so you can progress forward. That's NOT for me!
I grew up playing the grindiest mmos ever. Korean MMOs that you have to kill probably 50k of 1 monster to level up. Todays MMOs are not even close to being grindy and if people complain they are just going to always complain about something. I think grinding in MMOs is necessary. It prolongs the game and separates the entitled want everything given to them from the people who are dedicated and enjoy the game. Developers want you to play MMOs forever or as long as possible and the only way for that to happen is if you dont burn through all the content in 1-2 weeks like you can do w/ most new MMOs today. W/O grinding you have fast dying MMOs with no real community.
The only mmo ive ever played that doesnt feel like youre grinding for levels is GW2. Other recent mmos like FF14arr and Tera Online feel like grindfests.