In this day and age, online play has became a excuse to put less effort into game development.
The Outerhaven writes: Split/Second was the explosive arcade racing game that outshone Ridge Racer and Burnout. That is, until Disney shut it all down before a sequel could happen.
As a kid i had some heart attacks playing this game. The soundtrack right on point with those close calls. I love this game.
Split/Second was one of the game I enjoyed playing. In fact it's still the most popular video on my YouTube channel. It's a gameplay of Split/Second posted 15 years ago. This past month 25 people viewed it. Split/Second is a favourite amongst racing gamers worldwide.
This game was super awesome and hella fun playing split-screen with the homie. Trashing your friend’s car during split-screen competition using one of those QuickTime events was so funny haha
From the mid-1980s to the early part of the 2000s, light gun rail shooters were a staple in both arcade and home system gaming. Arguably, the genre started to really hit its stride in the mid-1990s. While games like Time Crisis, Virtual Cop, and House of the Dead, among others, dominated both the home system and arcade space, some one relegated to only home game systems. Today, we’ll be talking about a little-known cult game published by Sony called Project: Horned Owl. This game was developed by Alfa Systems, and all in all, this is a fun game.
Just like you don’t ask a woman her age, you don’t ask a Final Fantasy fan how many games there are in total.
I don't quiet get who it's directed at. General player? Sure, I can believe them not knowing some of the less popular final fantasy games. But final fantasy FANS? There is nothing forgotten about these games.
I'm posting this now before reading the full source just to say how I whole-kcuffing-heartedly agree.
Now, after reading it, I have to admit it's a very honest and surprisingly insightful comment on the direction games have been going for a few years now.
Kudos to the guy for his candor and guts to post this great example of what a blogitorial should be.
without reading...
i can tell you
online gaming has been a curse and a blessing.
on one hand...online gaming is a good feature if done correctly
but on the other hand...some devs feel like they can gimp the single player experience and trade it off for a good multiplayer experience
if they're going to half-ass the singleplayer...just scrap it altogether, and release an online only game with a lower price a la Warhawk.
All that "but the multiplayer rocks!!11!" jazz isn't worth sh*t
most people now won't even BUY a game if it doesn't have multiplayer...and some don't even bother with the campaign. and what about those without internet? they suffer
i agree that multiplayer adds replay value, but its still supposed to be an extension of the singleplayer...not the main attraction.
gaming STARTED with great singleplayer, and that shouldn't go ANYWHERE
but with more and more people caring more about multiplayer...and BUYING games strictly for multiplayer...and the multiplayer games getting more sales, playtime, recognition, better reviews.... devs have less and less incentive to give a f*ck about their singleplayer counterparts....
its a losing battle =[
*goes to read article*
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ha! after reading...i hit the nail on the head.
about CO44 and why some think it has ruined it for other FPS games...
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you can say that for many 3rd-party games.
gamers will continue to buy games, it's just everyone is competing for online (time/replay value/pwnage) now...
What happened to a great and solid CAMPAIGN? seems to me COD4 really aimed at the multi-player.(which is great)But to ruin FPS, No!!
This is exactly what I was talking about yesterday and games getting boring article...where sonorus touched on it, as well.
Great Campaigns and Single Story Modes are lacking and very "short" these days in FPS's. (as well as other gameS) Dev are relying on the Online multi-player for replay value.(nothing wrong with that but I felt like COD4's campaign wasn't anything great.)
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Anyone felt like the WWII Cod's relied a little bit more on the war stories and the history of WWII, through the campaigns. You felt like you were on the "beaches" of Nomandy. Somehow COD4, maybe because sh6t like that is still happening right now, there was no emotional attachment to the Story. That's where multi-player kicked in. Still fun as hell.
Hey I'm not alone we need to get back to solid 1-player modes and stop relying on multi-player for like every game. I think some games shouldn't have multi-player. I know some people that "never" finished a Halo Campaign...can you guess why?
I mean, how many times have you heard, the single player was good but it's the multiplayer side that makes it well worth the purchase. This is for a game that is rooted in single player. I would rather have a good co-op single player game, then have some halfass or same as yester-year multiplayer matches added on to make the value of my purchase worth it. I miss the days of good single player adventure games.
Online functionality has mostly just opened the door to a new type of gaming. There will always be great single player experiences, but some games fare better in the multiplayer sense and are, thus, tailored to play to that strength.
Games like Oblivion, Bioshock, Mass Effect, and Uncharted were created to be great SP games, and met with great success in that regard.
The rise of online play has not led to the death of SP, but the birth of a new type of gaming. SP and MP are not mutually exclusive, neither on a single game level nor an industry wide level.