60°

Puppeteer gamescom 2013 – Interview Q&A

Check out the extensive information we gathered from our Puppeteer Q and A session with Game Director Gavin Moore at gamescom.

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playstationer.net
Dianne4325d ago

Really looking forward to getting this.

mewhy324325d ago

This game looks great and what a unique idea. Just another example of Sony's 1st party developers having the industry's most original and interesting ideas. What a great time to be a Sony gamer.

NukaCola4325d ago (Edited 4325d ago )

This looks like a game that will be under appreciated now but looked back upon in a year as one of the most innovative platform titles of this gen. I am so excited to get this and am in awe that the attention to detail of each frame is so well thought out. No two areas are the same. This is truly a visionary title. I hope all the best for Puppeteer. Day one for me.

Minato-Namikaze4325d ago

Basically its gonna be ICO and SOTC then, lol.

ArchangelMike4325d ago

I downloaded the demo and my kids absolutely loved it. They were immediately drawn in. It's quite dark in both style and theme. But the theatrical aspects of it, with the reaction of the audience - the 'ooohs' and 'aahhhs', really work well to capture the imagination and somehow break the forth wall.

We played through the demo loads of times. I pre-ordered. Just because it is so fun and unique.

Plambey4325d ago

the more i hear about this game, the more I'm interested!

LoveSpuds4325d ago

Had it on Pre Order for months now, as soon as I saw it I know I would love it.

Just downloaded the demo from PSN and saw the amazing Famitsu review, to say I am excited for this is an understatement :)

For those in the UK, its just £25 on preorder at Shopto, an amazing price for a new release!

mafiahajeri4325d ago

5.7 GB Is too much for a demo especially with my net.

LoveSpuds4325d ago

Thats too bad Mafia, it was really great.

To be honest you are not missing a huge amount as it is only about 15 minutes long, but it gives you a great 1st look at the artstyle, sound design and gameplay mechanics.

If you are interested let me just say that it lives up to all my expectations, it has this really magical vibe too it, I had a huge grin on my face the whole time I played it.

I cannot wait to get a hold of this game!

mafiahajeri4325d ago

It does look charming, something that could be seen as a change of pace from the norm, thanks for the impressions :)

150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

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pushsquare.com
95d ago
darthv7295d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay94d ago

It's what most IP holders do.

jznrpg95d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

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90°

Top 7 Best PS3 Platformers

A little-known game Puppeteer is on this list for the best PS3 platformers.

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hardcoregamer.com
gamerz128d ago

Little Big Planet, lol. No.

paddy95128d ago

LBP3 and rayman legends are the best here.

jznrpg127d ago

Puppeteer is really good. Nobody played it because it came out right before PS4 came out. When I went to pick up Puppeteer from GameStop some people were trading in their old consoles for PS4 preorder.

240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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pushsquare.com
Goodguy01132d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga130d ago (Edited 130d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt130d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai132d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades131d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000131d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai131d ago (Edited 131d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades131d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai130d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman130d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

131d ago Replies(1)
jznrpg131d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai131d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg130d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis131d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay131d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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