GodisaGeek: "Prequels are always tricky to get right. Typically, the most exciting events in any franchise’s chronology happen in the bit you’ve already seen – otherwise, what’s the point? So when crafting a sequel, you have to ensure that not only is the story you’re telling exciting and engaging, but that it ties into events already established in a meaningful and coherent way. If you get it wrong, the least you’ll do is piss off the fans; the worst you’ll do is discredit the entire franchise.
Take the Star Wars prequels. By their own right, they’re not awful films. The CGI is crusty and some of the characters (and casting choices) are ridiculous, but the biggest problem is that in order to brutally pummel the story into a workable prequel and connect it to the beloved originals, the writers had to take huge liberties with the established canon and leave enormous plot-holes that will never be filled. Why couldn’t Vader find Luke and Leia in the 17 years between Episodes III and IV, why did Luke’s twin sister look roughly ten years older than him and share not a single physical similarity, why did Obi Wan degrade so fast from somersaulting, wise-cracking badass into a wizened old hermit?"
GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."
Talented writers can build worlds that are as wondrous as real-life. Here are the best lore-rich video games for you to get immersed in.
How'd fallout not make the list. Atleast over cyberpunk, tales , and halo. Fallout been around since what 96 98 and has 5 6 games into it. It's full of lore when you play it. I'd even add star ocean to a point.
narration is more important than lore i'd rather watch the story and characters in a more cinematic way instead of searching for notes and stuff that's why i love sony exclusive games like uncharted and gow and hate from software games
Halo’s best ever campaign mode developed by Bungie has had its most annoying feature fixed after more than a decade, making the sci-fi FPS game better than ever
Awesome news - so can we look forward to playing Halo: Infinite with no online issues circa 2033?
Well I guess 12 years is faster than most fixes. I guess this is a cheap way to "remaster" something nowadays.....by just fixing something that used to always be broken.
Halo is dead. Microsoft has other shooter franchises it cares more about now. 343 are no longer Xbox golden studio. They are likely to shift things around or even close it all together and give the IP to someone else.
343i decided to pummel the IP into the ground...and when they see it didn't quite look like Glenn's face they decided to just keep on pummeling. Not sure if Glenn is the IP or the fanbase in this case though.
“ Halo Infinite, Halo 3, or Halo: Combat Evolved. It’s hard to say which of the sci-fi FPS games offers the best experience all round.”
He lost me with Halo Infinite.
underrated game boy I had fun playing reach on live