40°

Defending Swordsman Foes While Wanting More Monsters

ZD writes: I’ve made absolutely no secret in the past of my love of monsters. I mean, hey, I wrote an entire article about my favorite ones in the Zelda series! Sometimes my favorite monsters are anthropomorphic or humanoid, but in general I prefer my monsters to be pretty bestial.

Why am I getting into this? Well Zelda’s always had its fair share of humanoid foes. Ever since the original game, Darknuts have been a big part of the series… and they’re really just knights who are occasionally jackal-headed for some reason. And there were others too. But even with these humanoid foes present there were always plenty of bestial enemies as well. Far more interesting foes, with creative designs, strange anatomy, and sometimes creative means of fighting them. Ocarina of Time and Majora’s Mask excelled at this, as did most of the handheld games. I think it was around Twilight Princess and Skyward Sword that swordsmen or other kinds of very human enemies and monsters started becoming very common, though it was seen to a degree in The Wind Waker as well.

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zeldadungeon.net
80°

Zelda Could Introduce New Features By Bringing Back A Controversial Character

Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."

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screenrant.com
H980d ago

Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her

Inverno79d ago

Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.

100°

Directionless Modern Zelda Should Return to its 3D Roots

Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."

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wegamedaily.com
CrimsonIdol111d ago

Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before

FinalFantasyFanatic110d ago

As much as I like BoTW, TotK, I need my traditional Zelda games as well, I could not endlessly play the open world Zelda games, plus it's harder to keep those fresher than the traditional games.

Eidolon110d ago (Edited 110d ago )

BotW was just as fresh to the franchise as OoT was. TokT was great but the next LoZ would have to move from that formula to be fresh again. There's only so much they can do with the hardware. I think they focused too much on making the world big instead impactful. I felt the world was sort of empty and repetitive in TotK, sure there was a lot to do but no more difference a Ubisoft game..

anast110d ago

I wouldn't worry too much. Nintendo knows what they are doing.

Ristul110d ago

Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.

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70°

Zelda Fan Brings Godzilla to Life in Tears of the Kingdom

A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.

Knightofelemia148d ago

I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.