ZD writes: I’ve made absolutely no secret in the past of my love of monsters. I mean, hey, I wrote an entire article about my favorite ones in the Zelda series! Sometimes my favorite monsters are anthropomorphic or humanoid, but in general I prefer my monsters to be pretty bestial.
Why am I getting into this? Well Zelda’s always had its fair share of humanoid foes. Ever since the original game, Darknuts have been a big part of the series… and they’re really just knights who are occasionally jackal-headed for some reason. And there were others too. But even with these humanoid foes present there were always plenty of bestial enemies as well. Far more interesting foes, with creative designs, strange anatomy, and sometimes creative means of fighting them. Ocarina of Time and Majora’s Mask excelled at this, as did most of the handheld games. I think it was around Twilight Princess and Skyward Sword that swordsmen or other kinds of very human enemies and monsters started becoming very common, though it was seen to a degree in The Wind Waker as well.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.