Submitted by -Mezzo- 263d ago | article

The evolution from the XCOM FPS to The Bureau: XCOM Declassified

GamesRadar - When XCOM was revealed in 2010, it had more in common with BioShock than it did with 1994's UFO Defense. The moody first-person shooter was being made by 2K Marin--the developer behind BioShock 2--and tasked players with investigating a strange alien threat invading rural America in the 1950s. But after its reveal, the developers went silent for a year... until showing it off again as a hybrid first/third-person shooter. Just as before, the reveal was followed by silence, and speculation that the "XCOM shooter" was secretly cancelled. (PC, PS3, The Bureau: XCOM Declassified, Xbox 360)

Godmars290  +   263d ago
At the very least it gives a good look at the development process. You get to see how much a game can be changed.
desertpunk86  +   263d ago
i was enjoying xcom until my ps3 ylod,i will give this game a chance on the 360 depending on reviews if its not worth the 60 then ill wait until a price drop.
joab777  +   263d ago
It does look pretty good. But after all that work, they decided to use two squad members, tactical 3rd person in which main character can slow time with a radial menu and issue cool down commands. Sound familiar? Oh yeah, its exactly what mass effect does. Good thing b/c I love it. The multiplayer was highly underrated. And its the perfect system for a 3rd person xcom game. I just can't imagine that anyone didn't mention this idea earlier and it just happened to end up this way.

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