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Gone Home - Trusting the Player With the Gameworld | Interview

OnlySP: Gone Home has been a passion of mine since the first hint of it hit the internet. The Fullbright Company’s Gone Home graced our list of most anticipated games of 2013 – one of the few independent titles to do so in a year of massive AAA games. All accounts so far reveal a richly atmospheric exploration of human space, telling narrative through the things all around, and a fundamentally single player experience. We recently got in touch with Steve Gaynor of Fullbright to ask him a few questions about Gone Home, their approach to environmental storytelling, and the single player experience.

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