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Jagex on why it’s taking RuneScape back to its tabletop roots

EDGE - Perhaps more than any other MMOG, RuneScape’s climate is shaped as much by its users as its creators. Jagex understands that player agency is what sets RPGs apart, which isn’t surprising, since its flagship game was dreamt up by a team with extensive experience of tabletop roleplaying. RuneScape 3, rolling out this summer, draws from this heritage by giving players the chance to change Gielinor’s topography forever, asking them to side with deities in an ongoing battle for power. Design director Mark Ogilvie reveals the lie of the land.

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