70°

Two Million Developers Registered Using The Unity Engine For Current & Next Gen Projects

Unity Technologies announced that after reaching 1 million registered developers just over a year ago, the community has now surpassed 2 million, cementing Unity as one of the largest and most active developer communities in the world.

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dsogaming.com
Viper74376d ago

No wonder, it's a fairly compelling and powerful package even without the pro features. Not to mention it's fairly beginner friendly while still fairly flexible for professional developers.

Sure it isn't answer to everything, but then again what is?

4376d ago
maniac764376d ago

Unity is for weakr consoles lmao,no. All that and about 50 devs will or will not put shite out worth ur time lol. Unity was used on all wii shovelware lmfao

Alexious4375d ago

What are you smoking, dude? Unity can be decently powerful in the right hands (and hardware). Also, quite a few important games are being made for it.

100°

Unity shows what's possible in Unity 6 with the Time Ghost Demo

Unity has shared a new tech demo that showcases what's possible in the latest version of the Unity 6 Engine, called Time Ghost.

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dsogaming.com
Jin_Sakai282d ago

You never see anything close to these tech demos in actual game releases. More fluff than anything.

Playstati0n279d ago

How does it feel to not be in the sequel to your own franchise? Their virtue signal will cost them sales

Yi-Long282d ago

I think Unity exposed themselves last year, and IMO any developer should just stay away from them completely.

isarai282d ago

Exactly my thoughts, they killed so much interest in their engine since doing that. Godot looks like it's rising to take it's place as the indie darling game engine.

Palitera280d ago (Edited 280d ago )

In its current pace, Godot would need decades to reach Unity's current state. Almost no studios use it. For hobbyists, it's a valid option, though.
Gotta be real about it: Unity was and will continue as the market leader for small studios. There's no competition in this sense.

Palitera280d ago

The thing is: there's nothing even remotely as good as Unity for small studios game development, even if you consider the company's disgraced trust.

So, sure, it's your opinion, but most professionals have not and will not leave Unity.

And Godot is a hobby project in comparison, not even an option.

victorMaje280d ago (Edited 280d ago )

The thing is: this is the kind of comment Unity was getting when it was up and coming.
I remember when I started learning Unity it was looked at with disregard, this is where Godot is now, remember this, in a few years, Godot will get there.

plmkoh279d ago

@victorMaje

I hope you realize how ridiculous your comments sounds when you suggest "Waiting for Godot" is an option.

It made me chuckle for a good 20 seconds.

victorMaje279d ago

@plmkoh

Haha I’m not suggesting to wait for it. I’m saying with all the updates (each one better than the previous one) Godot will get where it needs to, to be considered more than just a hobby engine.
In fact it can already do a lot, it’s all about how you approach the problem.

Palitera279d ago

PlayCanvas, Babylon, Defold, Cocos Creator etc.
This generic statement of "it's not as great as Unity YET" could be applied to any other engine (no offense to these mentioned great engines).

The fact is: it is a hobby engine, almost no studio is using it. As much as I'd like to see Unity fall, it's not happening at all. There's simply no competitor.

+ Show (1) more replyLast reply 279d ago
Sonyslave3282d ago

You might see this type of graphics on ps 15.

80°

Unity Is Cancelling Controversial Runtime Fee

Unity has announced that it's cancelling the controversial runtime fee, and going back to a seat-based subscription model for game developers.

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insider-gaming.com
boing1291d ago

I guess it bite them in the ass. Pretty sure it's still too late and those who were burned by it, will not come back.

TheNamelessOne291d ago

Hmm.
They may just remain a company after all. They lost a lot of good faith with all this, however.

80°

Exclusive: Unity Software cutting 25% of staff in ‘company reset’ continuation

Jan 8 (Reuters) - Videogame software provider Unity Software (U.N) will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.

anast539d ago

They wanted everyone to move to Unreal 5 and GoDot 4.

UltimateOwnage539d ago

What a waste. And despite all of this cut and slash, their polices are doubling down on what led to all of this. They have committed themselves to bring a losing brand going forward. Good riddance. Maybe Microsoft will buy them out, they seem to have a lot in common.