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E3 2013: PS4’s The Witness Is Abstract, Non-Linear, Strange | IGN

IGN: "After seeing famed indie developer Jonathan Blow play his new game The Witness for well over a half an hour, it’s hard to know exactly what to make of it. It’s abstract, bizarre, and – above all else – truly different. Then again, you’d expect nothing else from the man who gave the world something like Braid. What’s hard to say at this point is whether the game strikes the right balance between being weird and being innovative, or if it’s too much of the former for its own good."

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