To create a network that can satisfactorily should start by knowing your customers and this aspect Cities in Motion 2 gives us more information than that which would be required to. We know the various types of people who inhabit the city, since the workforce is less qualified to large businesses. Students, tourists and all the rest of the population, they all have specific needs that the player must take into account when you are considering your transport network.
There are plenty of means of transport available, each with associated costs and a degree of difficulty. Buses are probably the means of transport simpler to implement. First because they require only roads and it usually exists in a city, which leaves us only with the role of choosing the paths and put stops. Unfortunately the buses do not take many passengers and here start the problems and choices that the player has to make, assessing customer needs to know what type of transportation that should create.
Karoliina Korppoo, lead game designer on Colossal Order's urban development simulator Cities: Skylines, speaks with the AUTOMATON Japan staff about the Cities series and the studio itself.
GMG: "Have a hankering for Cities: Skylines but want to check out previous games in the series first? Well, we got some massive discounts on the Cities in Motion series running from today, along with a host of new Square Enix deals enjoying low prices for the next 48 hours."
Cities in Motion 2 is on sale today for only $9.95USD. Gamers interested in this great deal can head on over to SimulatorCentral.com to purchase their copy.