PSU.com writes:
"Despite all its praise, BioShock: Infinite could have been something even more special. There are areas that seem underdeveloped, and ideas that were sadly left on the cutting room floor that oozed a degree of ambition that is conspicuously lacking in the final (admittedly polished) product.
Here’s 3 things that could have made BioShock: Infinite even better."
This February, Prime members can claim a fresh lineup of free games, including BioShock Infinite Complete Edition, Surf World Series, AK-xolotl: Together, Sands of Aura, The Talos Principle: Gold Edition, Stunt Kite Party, The Smurfs 2 — The Prisoner of the Green Stone, Hardspace: Shipbreaker, Lysfanga: The Time Shift Warrior, Dark Sky, Wolfenstein: Youngblood, El Hijo — A Wild West Tale, Colt Canyon, Republic of Jungle, Royal Romances: Cursed Hearts Collector’s Edition, Deus Ex: Human Revolution — Director’s Cut, Night Reverie, Sine Mora EX, Redemption Reapers and Yes, Your Grace.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
clibby b t-bagin my face would make this AAA
A Much better ending, the ending was stupid...
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I disagree with the 3rd point. I felt it had Rapture's personality, I kept walking around the fair imagining that this would be Rapture before it fell apart into chaos. And Elizabeth's powers did have consequences though not to her. Seeing people go crazy when you kill their other world conter part gave me the creeps every time.
1. You can't really expect everything they've shown on demos to end up in the final game. To be honest, I was quite pleased with the overall feel and look of the final version of the game (yes, it did lack the certain BOOM elements from the demos but that didn't made it less exciting).
2. Definitely agree with the second one - even as I was playing (ordering Elizabeth to open rifts for medkits/ammo) I kept my eye on her in case she suffered some kind of fatigue or a prompt that she couldn't use her powers. It really bothered me in the beginning since she felt invulnerable and somewhat detached from the world / combat / etc (besides from the fact that enemies ignore her completely) but I went with it.
3. Yes, Rapture was great and had this awesome disturbing personas but guess what - we're no longer in Rapture, hence, judge Columbia by its own merits. I mean, really, there's so much going on (parallel universes, social struggles and oppression, emotional ties and confronting ideals...) and you keep going back to Rapture. It worked there. It had its own theme. This is different. Learn to appreciate it.