AMD: There won't be a DirectX 12 we will integrate "other technologies" into our GPUs.

Taylor was responding to a question about next-generation GPUs and technologies that they can be built around, where Taylor replied they'd normally build them around new DirectX versions to help the next-generation GPU architectures, but there won't be a DirectX 12, which means AMD's next-gen GPUs will integrate other technologies.

Read Full Story >>
The story is too old to be commented.
yewles11745d ago (Edited 1745d ago )

*popcorn and 3D glasses* *anticipates the stupid*

shutUpAndTakeMyMoney1745d ago

OpenGl I hope. Sick of depending on this one company that hates games.

hiredhelp1745d ago

Sick of depending on this one company that hates games.

That a joke..

Elite_7371745d ago

I don't know why you got so many dislikes. OpenGL does everything DirectX does, except it works on any platform (including PS3, PS4, Linux, Mac, etc). With DirectX, you have to rely on microsoft to get good updates, and even then It only works on Windows and Xbox. If OpenGL becomes the standard in graphics APIs, there probably would be a lot more games that support other operating system.

LAWSON721745d ago (Edited 1745d ago )

No joke, MS does not care about games they care about sales and apparently they think apps with tv, movies, music,and sports will get them more money and sales. They would rather work on games that are fun for mom and daughter than make a new ip that is for the core gamer.

3-4-51745d ago

uhh..I have AMD...always have...I've always been able to play games fine....

You lie

adorie1744d ago

I'm guessing plenty of people here don't see why getting rid of Direct X would be better going forward.
Complacency and chasing a mould only hold this industry back.

Ju1744d ago (Edited 1744d ago )

While OpenGL is a nice open API (I use it primarily) it has it's limits when it comes to system integration. Its memory management will never be integrated into the OS - it would require a kernel level implementation, not just a driver. Same with the mess which is OpenCL in combination with OpenGL. Two competing API (almost frameworks) which battle for compute resources. This could be done much more efficient if done within one implementation. OGL 4.3 compute shader are almost inaccessible because while the standard has been released for a while almost no driver supports it. And OpenGL adds quite a bit of API overhead. But, well, DX locks you into Windows. Not much of a choice here either way.

+ Show (3) more repliesLast reply 1744d ago
Ghost_of_Tsushima1745d ago (Edited 1745d ago )

Is this a good thing or bad thing?

ninjahunter1745d ago

For the most part, all i see is that hardware wont go obsolete nearly as quickly.

hiredhelp1745d ago

This is a good thing kratos it means next gen consoles are now getting DX11 It means AMD have something up there sleevs they wanting to add to DX11.
Look at the tressFX somert small but maybe a test in the waters for something bigger eaither way next gen gonna be soo much better for both sides.

Ju1744d ago

That just means we probably get another API. The challenge is that with the tighter integration of CPU and GPU our SW libraries (and OSs) must adapt. With the current APIs this is almost impossible.

AMD provides things like APP (Accelerated Parallel Processing) SDKs which provides new ways of HAS computing paradigms. Things like BoltC++, C++AMP, and OpenCL. But all those things are IMO in a very early state and got born because of the need to do things a differently than we were used to.

Sony claims to go "beyond" DX11. I haven't seen the PS4 SDK yet, but it's probably built on Sony's LibGCM framework - which is neither OpengGL nor DX - and allows compute withing the rendering pipeline. Their advantage is, they own the OS, and can move the necessary changes into that level.

Same goes with MS, btw. They will most likely have a very low level OS integration with its DX which is much closer to the metal - but will probably have extension which are only available to the XBox.

nukeitall1744d ago

This is a bad thing in the sense that if DirectX fades out, then there isn't as much competition to push new technologies forward.

OpenGL is nice, but getting the support of a company is also nice. In short, options are nice.

That said, this might just be nothing, and even mis-interpreted. Unless MS stops making DirectX, I don't see how AMD would go in that direction and think they will survive, contra nvidia.

WUTCHUGUNNADO1744d ago (Edited 1744d ago )

DX isn't going anywhere... DX9 has lasted since 2001 with DX10 not doing enough to warrant attention. DX11 has it all right now so it'll be a while before a new API is released. All it means is that your DX11 card will be supported longer than you'll have it. We're all pushed to use DX over OpenGL since microsoft almost has a monopoly on PC gaming... it would be nice to see those options grow.

psp2roundup1745d ago

Are we going back to GLIDE?

darthv721745d ago

I hope so. It would mean I can resurrect my Voodoo5 5500 again.

legend9111745d ago

This will help with cross platform games, as well as graphics and optimizations as this will allow for more competitive development.

strigoi8141745d ago

Coz we will jump and use direct x13...lolz

Show all comments (28)
The story is too old to be commented.