GI:Armello is all about having a vision and seeing it through even when things seem impossible. Trent Kusters the director of League of Geeks, the team behind Armello, spent plenty of time deciding how to make the game he envisioned. He thought it would be impossible to fund even with a small team and almost let it remain a pipe dream. But then the indie boom came and Bastion made its mark on the industry. Kusters heard how Greg Kasavin tackled Bastion with such a small team and he was inspired. Kusters then set up a profit share and recruited people who were passionate about making a game and willing to devote their time into something that had no guarantees.