Between losing several of its key staff to a new start-up and suffering a high-profile flop, the past few years presumably haven't been the easiest for Starbreeze, the Swedish studio famed for muscular first person shooters such as The Chronicles of Riddick: Escape from Butcher Bay and The Darkness.
"Starbreeze has always been a great studio, and still is a great studio," says COO Mikael Nermark. "But the industry's changed a lot. When I joined Starbreeze, I always wanted to go back to the roots of making games, where you have creatives running things and you're making games for passion. I'm not saying that people aren't making games for passion, but big budgets and big teams - it's layers of different management, and layers of different thoughts. I want to get away from that."
He's steered Starbreeze well away from that: you couldn't get any further from Syndicate, the big-budget licensed shooter produced for EA, than with Brothers: A Tale of Two Sons, a gentle, quietly thou...
Mum's dead, dad’s not too far behind her and it’s left to a couple of brothers to save the day - obviously! Looks like we’re going on an adventure! Brothers, a tale of two sons, is a remake of the original title from Josef Fares - you know, the “F##k the Oscars” guy! The original launched back in 2013 and in the 11 years since then, the original game has become a cult classic!
Brothers: A Tale of Two Sons launched back in 2013, and a remake of the game is set to launch next week. Today, we look back at the original.
The remake of the beloved indie game seems to go against its original director's vision.
I don’t think so but here it is. I did enjoy it originally I wonder what they changed.
No, and the new graphics are sad. Should've at least kept the original painterly style and just make it with better shaders, effects, lighting, etc.
As it is, this is unnecessary.