This has been a long generation for Sony, but a quiet one for Kratos. Nathan Drake has fronted an entire trilogy on PS3 and Assassin’s Creed has settled into an annual cycle, but this is only the second God Of War game on the console, with a three-year gap between the pair. While that avoids familiarity breeding contempt, it also means developer Sony Santa Monica has had fewer chances to recognise that several elements of the God Of War template could do with modernisation. Much of what you’ll find in Ascension’s singleplayer is unchanged from the eight-year-old PS2 original. QTEs – hopefully dubbed ‘context-sensitive actions’ – are everywhere. Rather than celebrate its Greek mythological setting, Ascension fixates on ultraviolence and bare breasts. Bump into one of the many invisible walls and Kratos just runs on the spot.