60°
Submitted by -Mezzo- 564d ago | opinion piece

Is frustration an essential part of game design?

Guardian - If a game makes you throw the controller across the room in anger and disgust, is it good or bad? (PC, PS3, Xbox 360)

Jreca  +   564d ago
It's bad unless you have the urge to catch the controller another time. And even then, it's risky.
krazeecain  +   564d ago
I think it's a matter of preference. Having a good challenge is absolutely necessary, the level of difficulty is the question. As long as the challenge is legitimate and engaging, then somebody out there will crave the challenge, no matter how difficult it is.
Danniel1  +   564d ago
Frustration in of itself can be bad or good depending, but it's challenge that games require. Sometimes you face a challenge in a game that makes you want to throw the controller but you pick it back up and overcome the challenge. That is essential, without challenge it's just a mindless distraction.
FrostyZipper  +   564d ago
Frustration can be a double-edged sword. On the one hand it may very well make you want to keep hammering buttons on your controller or keyboard and beat that one goddamn level to prove that game who's boss but equally it might also make you just, well, yeah, throw your mouse/controller at the screen and toss the CD in a furnace.

God Hand is probably my best (and worst) example in my own experiences with frustration related to video games as - on hard difficulty - entering a certain boss fight without the right powerups can pretty much stonewall your progress entirely unless you're an absolutely perfect player. On the other hand, yes I died a lot and in some instances it was pretty frustrating but it rarely quelled my desire to keep playing. Guess it mostly comes down to design, cheap death after cheap death will pretty quickly see you toss a game away and never look back.
GreenRanger  +   564d ago
If you've gotten to the point where you're just completely annoyed and frustrated, then you just need to take a break for a while.
SethAFitzgerald  +   564d ago
Frustration is not required in a game and there are many games that are basically free from any sort of frustration. However developers simply use it to make the game more "interesting" and sometimes go to far with it and end up making it annoying for the player.
OmniSlashPT  +   564d ago
It's bad if its the games fault. If a feature or game design option is restraining you or blocking other options, then it's a malfunction. Now if you cant do it because the boss is too hard or you're not fast enough, then it's your fault. It's not that hard to distinguish both IMO
Donnieboi  +   563d ago
I only like game that are challenging. MGO2 and Dark Souls mostly. Too bad MGO is offline now :(

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

6 Best Games of the Year...1983

44m ago - Invisible Gamer counts down the best games of the year...1983. | Retro
20°

Randal’s Monday is a Pop Culture Explosion (Preview)

44m ago - Chaz at Twinfinite writes, There have been plenty of point-and-click adventure games through t... | PC
20°

Fairy Fencer F Review | Gamer Chatter

44m ago - Big weapons, powerful gods, and fantasy creatures to fight? These are just some of the trademark... | PS3
20°

TGS 2014 - Final Fantasy Type-0 is a Ton of Hack and Slash Fun (Preview) | Twinfinite

44m ago - Twinfinite writes: Final Fantasy Type-0 made an appearance at this year's Tokyo Game Show and... | PS4
Ad

Celebrate the new TV season with Filmwatch

Now - With the 2014-2015 TV season right around the corner, come join us on Filmwatch as we celebrate and give all you TV lovers something to enjoy! | Promoted post
20°

IrrationalPassions: Tales of Xillia 2 Review

1h ago - Alex of Irrational Passions writes: "Tales of Xillia was a huge departure for Bandai Namco’s Tal... | PS3