Destructoid: "The Tyranny of King Washington: The Infamy is a little bit too dependent on the assumed purchase of the other two packs. With a cliffhanger ending, and memory fragments to collect across multiple episodes, it's clear that it will be much more poignant as a complete story.
For now though, you're left with the decision to purchase just one, so you're better off seeing how the other two turn out first."
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
Don't really know why anyone would expect anything different: the Assassin's Creed franchise is built entirely on cliffhangers.
Every single game has relied on cliffhanger endings. Even AC3, the "final act" of the story, gives us a fantastic ending cinematic... only to pull a "LOL NOPE" immediately after to give us a cliffhanger.