ZD writes: While I’m sure everyone can agree that Zelda falls into the Action-Adventure genre, I can’t help but notice that the “action” part has felt somewhat lackluster as of late; particularly in the 3D titles. Though Skyward Sword took steps in the right direction, fighting enemies was still not even close to the challenge it had been in older games. I know there have been quite a few complaints these days about the combat in Zelda being too easy, but let’s take a deeper look into why that is, and several possible ways it could be developed into a more polished element of the series. It is about time for Nintendo to take a look at how it’s done in other games, and to try learning from the success of others. In order to keep myself from rambling, I am condensing the combat issues that Zelda is currently facing into two categories, consisting of the behavior of the artificial intelligence, and the way the enemies are encountered. Now understand that these issues have to both be fixed accordingly, or else the combat will not evolve to its fullest extent.