ZD writes: While I’m sure everyone can agree that Zelda falls into the Action-Adventure genre, I can’t help but notice that the “action” part has felt somewhat lackluster as of late; particularly in the 3D titles. Though Skyward Sword took steps in the right direction, fighting enemies was still not even close to the challenge it had been in older games. I know there have been quite a few complaints these days about the combat in Zelda being too easy, but let’s take a deeper look into why that is, and several possible ways it could be developed into a more polished element of the series. It is about time for Nintendo to take a look at how it’s done in other games, and to try learning from the success of others. In order to keep myself from rambling, I am condensing the combat issues that Zelda is currently facing into two categories, consisting of the behavior of the artificial intelligence, and the way the enemies are encountered. Now understand that these issues have to both be fixed accordingly, or else the combat will not evolve to its fullest extent.
Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.
I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.
Nintendo is hoping to continue working on both top-down 2D and dynamic 3D The Legend of Zelda games in the future.
A Legend of Zelda fan has been modding various aspects of Ocarina of Time into The Wind Waker over the last few years. They recently gave a big update on the project and it looks great.
I agree completely: Zelda needs more challenge.
The puzzle challenges are a little on the light side lately, but not overly easy... but that combat, man.
Just make Master Quest / Hero mode available to me the first time around, and it's fixed.
Seriously. More challenging combat, puzzles, more challenge over all.
All though, I would call Zelda more of a CPG than a straight up Action Adventure.
ALL games need more challenge, i haven't been challenged in a fair, fun way since Dark Souls
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