Forbes - Dark Souls 2 will be helmed by new game directors who hint at a different approach. What does new direction for the game mean for fans?
As difficult and frustrating as it is, people should consider reliving the Dark Souls 2 experience, especially because of what's coming to the game.
Many of those who hate Dark Souls II hate it because it's not Dark Souls. The same people love Dark Souls III because it isn't Dark Souls II.
And so many of the issues at the centre of common complaints about DS2 are present in DS3 and sometimes even DS1. The hatred and bile spewed over this perfectly decent game is ludicrous.
You can also play it in VR flawlessly on PC & controller with the LukeRoss mod so… another reason to jump back in with extra immersion.
The controls felt very clunky to me, I tried playing it after beating Darksouls 3 and it didn’t feel fluid, obviously the hit detection is less superior for been an older game.
The Smelter Demon is a bombastic boss design that bolsters Dark Souls 2's roster with an experience that updates an older fight's form to function.
Man, I dunno about that. In fact, most boss fights in Dark Souls 2 were forgettable.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
Accessibility? Let's see. I have the game disc. It fits in my console. I turn it on. I play the game. I die (often). The controls work.
Not sure what isn't accessible.
Or do they mean, they must dumb it down for morons that don't understand the narrative. In that case, no thanks. I want the amazing games that have been made. Otherwise, it wouldn't be so successful.
Dark Souls has the same sort of appeal as a 10,000 piece jigsaw puzzle of Vermont in the fall, not everyone has the patience to see the project through to completion and it's a special sort of person who finds that sort of challenge enjoyable.
Everything will be cool. I like the wiki crawl or learning via trial and error. Really adds to the game.
I've said it since the first one. Demon's Souls is for the hardcore audience while Dark Souls is for the casual audience and it will show that even more with the next game. I guess this means Demon's Souls 2 will be for the PS4.