GDC08 exclusive: Mova brings lifelike motion capture to Unreal Engine 3

Traditional, point-based motion capture (the kind brought to you by guys in black suits with reflective balls) has been great for developers that want to capture basic skeletal motion for their in-game characters. But for realistic facial work, even setups with hundreds of reflective dots leave developers with rough, blocky data that requires a lot of post-production work to even start approaching the uncanny valley.

Enter motion capture company Mova, whose Contour Reality Capture system uses an array of cameras to create 100,000 polygon facial models that are accurate to within a tenth of a millimeter - no special reflective balls required. At this year's GDC, the company is trying to attract the game industry's attention by unveiling examples of their facial modeling running in real-time on the popular Unreal Engine 3. Continue reading for exclusive, real-time video of the technology and excerpts from an interview with the Mova founder Steve Perlman.

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decapitator3829d ago

Damn... The future of gaming looks really bright. Wow, and all of that is real time ?!?! Amazing stuff right there.

f7ss13829d ago

yeah thats pretty good stuff, but i wanna punch that guy hes really annoying

decapitator3829d ago

lol Yeah and it was funny as well, I was expecting some guy to be screaming. But nonetheless, it looked very impressive.

3829d ago Replies(6)
SRuN43829d ago

A bald man in a UE3 demo? Who would of thought?! lol

Seriously, it looks good though.

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