Edge continue its interview with Josh Drescher, associate producer of Warhammer Online: Age of Reckoning.
Here is what Josh Drescher had to say about confusing Warhammer Online with World of Warcraft:
"We have a level of confidence that nobody will get into our game and think they've accidentally logged into WoW. It's significantly more realistic, more detailed. Moving around in our environment you're not going to see the same three pieces of geometry or textures repeated over and over again. Everything is very deliberately and painstakingly implemented into the game, because we are trying hard to make manifest the vision that Games Workshop has been bringing to other markets for the past quarter century. It's not quite a cheat, but it certainly is convenient to be able to pick up Warhammer miniatures from the past and hand it to an artist."