False Improvisation: One Way to Make Linear Games Feel More Interactive | If anyone follows my writing at all, they know that whenever I need an example of a great gameplay element or other great feature, I immediately turn to old faithful, Uncharted 2: Among Thieves. Once again, I turn to Uncharted 2 to discuss one great technique that isn’t being used enough in the industry right now. This technique is “false improvisation”. To illustrate what I mean by this, let me once again take you into the world of Uncharted.

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