All classes benefit from the ‘Combat Arts’ mechanic, which is currently being touted as the unique selling point (USP) for Sacred 3. Following the familiar isometric dungeon crawler pattern, Sacred 3 stands out from the crowd by offering special abilities to its classes that double up as both combat abilities and keys to solving puzzles. For example, it’s possible to draw a co-operative manoeuvre from the Ancarian’s known down attack and the Safiri’s powerful finishing blow, while with the same manoeuvre the Ancarian can activate a switch which allows access to a previously unavailable path along the map.