ThunderBolt: In the age of yearly sequels, prequels, trilogies, remakes, and reboots, you don’t often hear about the third iteration of a beloved franchise being released twelve years after the second. 2012 marks the year we return to the realm of angels and demons, heaven and hell, and the human realm suffering in between. Blizzard, like Valve, is a company known for making us eagerly wait. Thankfully, the end products are typically well worth the wait, and Diablo III is no exception. Despite suffering from a shoddy launch, network issues, and an always-online interface, Diablo III demonstrates what over a decade of development can produce.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.
Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?
Diablo III: Season 28 brings with it the Altar of Rites, an altar full of unlockable bonuses and potions that will require the gathering of tons of resources. One of things needed is the Staff of Herding, which also unlocks the famous Cow Level known as Whimsyshire. Here's how to craft that staff, for those that either have forgotten, or have never completed it.
I wish I had more time to play this. It was one of the first PC RPGs that I ever played on PC. Awesome review!
Can't seem to get enough of this game.