OnlySP writes: What ever happened to the SOCOM franchise? Just type that question into the search engine of your choice and you’ll be linked to a vast array of editorials, blogs, and message board threads dedicated to find an answer – or at least raging about the downfall of the series. Browsing these forums will reveal a number of potential catalysts that may have led to the franchise’s current M.I.A. status. While there are quite a few different setbacks that gamers have identified, most of them lead back to one overriding issue: developers were attempting to make the game more accessible to a larger mainstream audience.
Over on actoraccess.com, acting talent David Veach lists on his resume motion capture work for "SOCOM 111" by Sony. According to the resume, he is the co-star of the game.
More info: developed by Geruilla games, (so no kill zone anytime soon).
The studio hired ex- rainbow 6 siege developers in 2019, also hired Chris Lee as principal game designer, guess where he used to work, “Slant Six’, ive just been informed thats the PSP version of SOCOM: US Navy seals developer!!
2+2 equals four in this case lads! It’s gotto be’
Don't let it be GaAS for the love of all that is gaming goodness. I only played the PSP games but I enjoyed them very much. If it does have multiplayer then I hope it's quality, FACTIONS needs a good replacement after it was cancelled.
Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”
Neil Druckmann talks about Naughty Dog's Next Game which is really ambitious and parts of it are hard to make! pic.twitter.com/IqY2KEI1Gb
— DomTheBomb (@DomTheBombYT) March 1, 2024
"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough
That it’ll both be “really ambitious” but also “really hard.”
Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.
Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.
Also, just off-topic slightly but..
Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.
A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.
Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.
A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.
Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol
While I believe they CAN do it, I think they're too action oriented. I want Socom to go back to the way it was for it's level design. I miss stealth in games.
Hopefully Hitman: Absolution hasn't killed it's stealth because I really want to get that game.
I don't think they could pull off the tactical aspect of SOCOM
they can do it because every single game they TOUCH already is a great. a proven track record is a proven track record.
lol can you imagine the ridiculously out of place set pieces? I personally Naughty Dog should next go back to crash bandicoot, Damn activation...
while i love the uncharted's and think naughty dog is a great dev team i dont think they could pull off socom. it needs to be someone with military experience in gaming. i heard a rumour its guerilla games doing it anyhow and if true im happy enough although i'll always have a soft spot for zipper. shame what happened to them but thats what happens when you try to cater to casuals and miss the market because theyre to busy playing cod ( insert number here ).