120°

Why We Think Naughty Dog Should Develop the Next Socom

OnlySP writes: What ever happened to the SOCOM franchise? Just type that question into the search engine of your choice and you’ll be linked to a vast array of editorials, blogs, and message board threads dedicated to find an answer – or at least raging about the downfall of the series. Browsing these forums will reveal a number of potential catalysts that may have led to the franchise’s current M.I.A. status. While there are quite a few different setbacks that gamers have identified, most of them lead back to one overriding issue: developers were attempting to make the game more accessible to a larger mainstream audience.

Lord_Sloth4280d ago (Edited 4280d ago )

While I believe they CAN do it, I think they're too action oriented. I want Socom to go back to the way it was for it's level design. I miss stealth in games.

Hopefully Hitman: Absolution hasn't killed it's stealth because I really want to get that game.

Abash4280d ago

There are plenty of tactical TPS game developers that could do it. Naughty Dog shouldnt since they have their own IPs to work on and continue

Wingsfan244280d ago

They have two teams now though, so unless they're working on Uncharted 4 (more than likely are) it could happen. This is just based on a what-if scenario though. But, if we want a shooter with deep character, I think ND would be the ones to pull it off. Especially with the nitty gritty stuff were seeing in Last of Us.

WeskerChildReborned4280d ago

Yea they have Last of Us and Uncharted 4 if UC4 is being made.

BattleAxe4280d ago (Edited 4280d ago )

I've been saying that Naughty Dog should make the next Socom since Confrontation, and since we knew that Zipper had completely gone rogue with respect to the fans of the series.

Uncharted and The Last of Us are hard games to make, whereas all Naughty dog would need to do to make a good Socom game is to go back and play all the Socom games on PS2, talk to the old school fans and bring in some US Navy Seals as consultants. Naughty Dog is an intelligent studio, whereas Zipper and Slant Six were not so intelligent this generation.

Hufandpuf4280d ago

I don't think they could pull off the tactical aspect of SOCOM

ThatKanadianKid4280d ago

Not even with the stealth we saw in Last of Us? Hell, I think it would freaking sweet if ND made the next Socom, the AI we've seen in Last of Us looks so realistic. Just think how lifelike it would feel.

madara0sama4280d ago (Edited 4280d ago )

Your talking about Naught Dog here. They went from Crash Bandicoot to Jax to Uncharted and then to Last of Us. I'm sure they can make an awesome Socom if they focus on stealth and go back to its root unlike that medicore 3rd person shooter Socom 4.

Hufandpuf4280d ago (Edited 4280d ago )

I know. Naughty Dog excels at making engaging characters and amazing set pieces in Singleplayer.

but SOCOM is a MULTIPLAYER centric game. DIEHARD tactical fans play SOCOM NOT the gun-ho COD players that like to look at the pretty explosions.

tl;dr
Naughty Dog is a great SP dev
SOCOM is a multiplayer focused game

Ps_alm3k4280d ago

they can do it because every single game they TOUCH already is a great. a proven track record is a proven track record.

DasTier4280d ago

lol can you imagine the ridiculously out of place set pieces? I personally Naughty Dog should next go back to crash bandicoot, Damn activation...

hardcorehippiez4280d ago

while i love the uncharted's and think naughty dog is a great dev team i dont think they could pull off socom. it needs to be someone with military experience in gaming. i heard a rumour its guerilla games doing it anyhow and if true im happy enough although i'll always have a soft spot for zipper. shame what happened to them but thats what happens when you try to cater to casuals and miss the market because theyre to busy playing cod ( insert number here ).

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350°

New SOCOM Game Possibly Leaked by Actor

Over on actoraccess.com, acting talent David Veach lists on his resume motion capture work for "SOCOM 111" by Sony. According to the resume, he is the co-star of the game.

Read Full Story >>
comicbook.com
_SilverHawk_19d ago

Hopefully true with a single player campaign and robust online multiplayer

InUrFoxHole19d ago

I remember at the time socom 3 had the best audio ever!

Cacabunga19d ago

I want to giggle, but i keep seeing those gaas ghosts those days😣

INMATEofARKHAM18d ago

I remember liking SOCOM 4 a lot for its single player... Its MP got delt a devastating blow right after it released so I think my memories of it were of the betas...

Anyhow, it released the week of the PSN hack that left the network being down for a week or two... I enjoyed the SP in that time but all of my group that was looking forward to it just went back to the previous MP games we had been playing (mostly Uncharted 2) because after that break everything felt fresh and new again.

purple10119d ago

O jeezuz, praise the lord

They have seen the light

purple10119d ago

More info: developed by Geruilla games, (so no kill zone anytime soon).

The studio hired ex- rainbow 6 siege developers in 2019, also hired Chris Lee as principal game designer, guess where he used to work, “Slant Six’, ive just been informed thats the PSP version of SOCOM: US Navy seals developer!!

2+2 equals four in this case lads! It’s gotto be’

Omegasyde19d ago

Great If True. I gave money to the H Hour kickstarter and it was sad how that turned out.

Shiro17319d ago

I'm still waiting for my ps4 copy 😭 lmao

Johnh522319d ago (Edited 19d ago )

If this is true graphics should be amazing using decima engine.

Amplitude18d ago (Edited 18d ago )

The only source I can find with the info you just said is one random Reddit comment from two years ago and a very fake looking box art of "Socom Resurgence" with Guerrilla's logo on it. Not saying it's not true but definitely take it with a grain of salt lol

It does seem likely that a new Socom game in 2024 would follow the same path as R6 Seige' Free to Play model though, unfortunately. I highly doubt we'll get a new Socom game that plays like Socom 2 and doesn't gouge you for microtransactions. It's too niche and too slow to hold the attention of the TikTok YouTube Shorts generation enough to be profitable. I'm equally as cynical about this as I was when waiting for Last of Us 2's multiplayer lol I dont trust this new "Games As A Service UwU" Sony very much. Helldivers 2 proved me wrong though so we'll see

Inverno19d ago

Don't let it be GaAS for the love of all that is gaming goodness. I only played the PSP games but I enjoyed them very much. If it does have multiplayer then I hope it's quality, FACTIONS needs a good replacement after it was cancelled.

Rynxie19d ago

Socom and MAG can only survive being a gaas game. I also don't mind it. I would gladly support a kz, resistance, mag or socom gaas game if it means longevity with updates.

Inverno19d ago

Longevity with updates can be achieved without it being GaAS, as evident by all the games supported long term before this service trend.

NotoriousWhiz18d ago

Games don't need to be supported long term to be successful. Just make a good game. Socom never had any updates because it was fantastic straight from the disc.

Rynxie18d ago (Edited 18d ago )

Socom would die again, if it's not a gaas game. Cod releases every year, in order to compete with cod and stay relevant in the market, socom would have to release yearly (resulting in rushed or poor quality releases). If not, every two to three years and that would mean it would never grow to the level of cod, because it would become irrelevant. Being a gaas game, socom could be updated regularly with content and remain relevant in the market.

NotoriousWhiz18d ago

Socom's community lasted for years without any updates. If they make a solid game, it can do the same.

+ Show (1) more replyLast reply 18d ago
Johnh522319d ago

Multiplayer can really work as a gaas. But need a single player mode too.

outsider162418d ago

They Have to have a good single player campaign to atleast sell the game to players who love single player games. For online it's ok they can gaas it. I hardly buy them anyway unless its worth it and i support it.

ocelot0719d ago

Fingers crossed it's true. Socom confrontation was great imo.

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430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H952d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl52d ago

Members of the team don't have to crunch anymore

helicoptergirl52d ago

According to people who work there

H952d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants52d ago (Edited 52d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl52d ago (Edited 52d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow151d ago (Edited 51d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl51d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

+ Show (4) more repliesLast reply 51d ago
Tristan198252d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H952d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT52d ago (Edited 52d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot52d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9052d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher52d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername52d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

+ Show (4) more repliesLast reply 52d ago
anast52d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim52d ago

Shh... your in the era of feeling sorry for people.

jwillj2k452d ago (Edited 52d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion52d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3351d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast51d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

+ Show (2) more repliesLast reply 51d ago
Christopher52d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

51d ago
Kiryu199251d ago

They lost so many great experienced talented people over the past 5 years

anast51d ago

Burnout is real. I even had to change my job because of it.

Markusb3351d ago

as if you dont get paid for crunch, get on with it,

+ Show (3) more repliesLast reply 51d ago
Stuart575652d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit52d ago (Edited 52d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood52d ago (Edited 52d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3351d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575652d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai52d ago

Nah, quite literally every industry around is having layoffs.

shinoff218351d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai51d ago (Edited 51d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218351d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575651d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 51d ago
Brazz52d ago

I hope they remember to make it realy fun to play.

FunAndGun51d ago

I hope it's extra woke and really fun to play.

Kneetos52d ago

And then Sony will lay off 900 more staff to save costs

Christopher52d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos52d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher52d ago (Edited 52d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

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150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

Read Full Story >>
theloadout.com
Scissorman82d ago

Just make a new IP with the same concept. :)

toxic-inferno82d ago

Or just release a remaster of Bloodborne 😛

rippermcrip82d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno82d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno82d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno82d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

81d ago
toxic-inferno81d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218382d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno82d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius82d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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