The Facebook page of Quantic Dreams' Beyond: Two Souls "is hard at work to post their latest artwork project, led by David Cage. The artist behind the artwork is François Baranger. We noticed especially one of his artworks, where he signed with his name an the year 2010. We remember that "Heavy Rain" was published in February 2010. We assume that if Baranger at that time already was finishing the artwork, it is relatively early (perhaps even during the final phase of "Heavy Rain") where the development of Beyond: Two Souls begun.
In fact, the artist noted on his website that he works since 2008 for Quantic Dream on "Beyond: Two Souls". How long the game is finally in development, can only be confirmed by the officials. A look at the works of the artist can never hurt.
Elliot Page and Quantic Dream are developing a television series adaptation based on the video game Beyond: Two Souls.
Ever since Heavy Rain, I've been supporting Quantic Dream. They put heart and soul into their work and create art.
That art might not be for everyone, but it's polished, well designed and engaging for those that enjoy it.
This is actually my favorite Quantic Dream game. I thought the story, supernatural stuff, and cast was great and super interesting. Hopefully the show will be good.
Star Wars Eclipse will be an 'action-adventure' game and yet how Quantic Dream approaches consequence-heavy QTEs need not be abandoned recklessly.
Adam Williams has left Quantic Dream behind to form his own studio.
The departure of the lead writer likely means the story is done. The trailer for this game is amazing. Hope it comes out soon.
Good. The longer the better. Ensures quality.
Uh.... right I'm just going to say this.
How is this news? I mean I cant wait for this game, but... what?
There are other games that are in development for longer :/ It's like this article has been put out there to worry us about development time (sometimes the longer it's developed, the worse out it is).
A game that's been in development for over 2 years and would probably be going into it's third year is pretty much how development times for games should be. 3 years should be just the right amount of development time for most games.
Really don't see what this article is trying to get at. I mean even if it's been in dev since 2008, that's still not too bad.
There is no question that it is bad. But rather the opposite! They developed the game (probably) parallel with "Heavy Rain" and had already started to make first concepts on Beyond at that time.
The point is that they think ahead severel projects and don't ask themselves 'what's next?' after completion of a project.
and wheres the news?
It's Quantic Dream we're talking about here. We KNOW it will be good if it takes a while and not an Alan Wake.