IncGamers: "The industry has become hallway-cutscene-hallway-cutsc ene."
If it's not replayable, they often call that "used".
... and as everyone knows, the best way to ensure replayability is to tack on multiplayer.
or they could make a really amazingly written and fun to play game that you just can't put down for a couple hundred hours.
Skyrim and other Elder Scrolls games are replayable without multiplayer because they concentrate on giving lots of content... sadly other games don't follow suit also bad multiplayer does not make a game replayable. Its either its a good game or its not overall
Gears was never really a replayable game. Once was more then enough.
horde mode, nuff said.
That doesn't really add replay valve. It's fun for awhile, but that's it.
I would definitely disagree.
As far as the campaigns go, splitscreen co-op alone added a ton of replay value, and even if you don't do competitive multiplayer, horde mode was a blast to play repeatedly with friends.
i love gears 1 co op one of the best co op games imo
To be fair, most video games in general aren't really replayable.
even blizinski is jealous of The last of us.
It's actually true even though some non replayable games(get's boring after a while) are still good but games that give you more variety tend to have more replayability.
I am sorry but not everyone thinks 'replayablity' means MP. I barely can stand playing MP. The only MP I ever thought was worth it was UC2. Besides, MP these days usually is just an excuse to turn single player into 'practice' for it.Many games were excellent without MP in the old days. Also giving you endless tasks that really don't have much point isn't the answer either. Spending hours searching the hills for herbs and flowers and minerals to make a weapon that is weaker or only slightly better then one I already have is annoying at best.Borderlands giving you a million guns that were barely distinguishable between each other was pointless too.To some extent I agree that replayablity makes a better game but not the way many developers do it.
What kind of games truly have a good replay value then? All that Herb and flower searching was annoying but overall I thought Red Dead Redemption was great.
My point is to make it interesting. Most tasks used to extent game play are annoying as you say.They put them in and don't make you care in any way about them. It is like a distraction to make sure you don't see how short your game is from the main quest.I am sure many people looked for the herbs and flowers but did you really want too especially if you finished the game before you did? In GTA 4 they seemed as if they were forcing you do things just to extent the games replayablity. The keep up friendship and dating thing seemed more annoying then fun in any way.Even going to strip clubs was a task not worth doing in my opinion. I understand the need to extent a game's life but I think sometimes the tasks and the MP are specifically built just to shove some sort of replayablity down your throat. But that is just me. I would prefer a game to be good and just end rather then realize I didn't do some task that I don't feel like doing or play some MP that can only survive as long as I keep paying for DLC or wander the hills forever looking for some purple flower I missed or coin that was behind some rock 10 stages back. In my opinion people would make better games if they weren't so busy thinking how to make you replay it and concentrate on making a good game in the first place. Flower and Journey ended for example and were a great experiences despite their length. Okami and Psychonauts had tasks that were fun to do and were integrated into the game. They felt like actual things that get you somewhere. In Oblivion I wandered around with a thousand things in my possession afraid to throw them away because I thought I might need them again sometime in the far future and when I did finally meet someone who do need something I have I find out what they gave me is no where near to what I need or useless to me at this point.Long story short the things they use to extend the game are not always as fun as advertised.
Agree to disagree. Also, "replayable" is very subjective. I have gone through an experience like Uncharted 3 several times but I don't ever see myself going through Skyrim again. I think "replayable" is not based on length but instead attachment to world, experience, and character.
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