420°

Xbox One: +53 mhz Is a Safe Upclock, but It Might be Way Too Little to Compete with PS4

According to a report by Gamespot the GPU of the Xbox One has been upclocked from 800 to 853 mhz. To those unfamiliar with overclocking that may sound like a big deal. Giuseppe Nelva from DualShockers.com explains that unfortunately it isn't.

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Alexious3929d ago

53 mhz really isn't much. It seems like another PR swing; clearly Microsoft is trying to get back at Sony on every level, but their copycat efforts might be rushed.

sobotz3929d ago

If it's a PR swing, why only 53Mhz? they can said it's increased to 1000Mhz+ to compete with Sony

iamnsuperman3929d ago (Edited 3929d ago )

That isn't a PR spin. That would be lying and misinforming the public.

Edit I think I just jumped into your trap but never mind

darthv723929d ago

it may not seem like much but improving the speed coupled with efficiency of the OS and memory resources leads to an overall performance gain.

Seeing this as a bad thing makes no sense. It isnt like they are going to increase the price by the same margin they increased the performance.

HardcoreGamer213929d ago

xbox one is already bigger than the ps4 so it will produce more heat than the ps4, over clocking it too muck will be a bad idea.
I think 53Mhz is a good choice so it won't overheat or become louder(fan) or diminish the life expectancy of the xbox one.
But ps4 is still way more powerfull than the xbox one.

bicfitness3929d ago (Edited 3929d ago )

But it is a PR play. Not a bad one either. In case you haven't noticed the past few weeks have seen a barrage of positive MS tech articles starting with the DF RAM nonsense (192 GB "theoretical output". They're trying to claw back from the perceived - and quite real - technological inferiority against their direct competitor.

At least this beats Mattick's ramblings or the schizophrenic PR we've been treated to since the unveiling of the X1. Truth is, neither an X1 nor a PS4 stands a chance against anything equipped with an i7, 670m (yes, mobile) or higher. Heck, even two 780ms gives you more than the performance of a Titan in a laptop shape. Still, when it comes down to it and leaving PCs out of the equation, the two consoles are quite similar in parts only one has more TF: PS4. And its $100 cheaper. That right there, is what MS should be attacking or spending their PR $ on: their own price tag.

This is just tech-fluff for the internet hordes to fight over.

creatchee3929d ago

I don't know why Microsoft can't do anything to improve their console without people comparing it to Sony.

Is 853MHz better than 800MHz, even if it only means 2-4 frames per second in terms of improvement? YES. So who cares what it is in relation to Sony?

Besides - some people act like the difference between X1 and PS4 graphics is going to be comparable to the one between an Atari 2600 and a high end PC of today. Can't we just enjoy each console for what it is instead of CONSTANTLY worrying about any perceived differences in graphical fidelity?

HammadTheBeast3929d ago

Cause the general public has 0 clue about what a Mhz is.

mewhy323929d ago

micro$oft has really been caught with their pants down here. They are trying everything to come back against the wildly superior PS4 spec but to anyone who knows about hardware this little bump wont even be noticeable. But to the layman it's going to look like they are now using a better GPU than Sony. Just another way of manipulation by micro$oft.

GameSpawn3929d ago (Edited 3929d ago )

@bicfitness

Three words: Operating System Overhead

PCs while they outpace consoles in terms of technology for a short while (until the next console comes out) are HORRIDLY inefficient machines. Why are they so inefficient? Well, PCs are designed to be flexible to be able to perform a variety of different tasks.

Why is it that consoles with less powerful hardware than higher spec'ed can put out games that are on par or sometimes better? They are designed to be efficient at doing one thing...playing games. Consoles are streaming systems that you won't be typing a word document on, creating an image in Photoshop, or playing flash based Facebook games while updating your Twitter.

With a little knowledge of operating systems, computer organization and computer architecture you would understand and respect this a little more. If you'd like a little reading here are the wiki articles on those subjects:
https://en.wikipedia.org/wi...
https://en.wikipedia.org/wi...
https://en.wikipedia.org/wi...

I've lived in both worlds and supported both console gaming and PC gaming. Both have their Pros and Cons. The ultimate reason console gaming has become so large and has begun to compete with PC gaming is simply the cost and ease of use. Consoles are still VERY cheap compared to gaming PCs (and NO a $500 gaming-rig will not last very long or play games any better than a console, especially given the next console advantage) and require no fussing with incompatibilities due to drivers or specific hardware that may be installed to cause a conflict.

Console games are GUARANTEED to run when you put the disc in (unless you're an idiot trying to run a 360 game in your PS3). PCs you can run into problems with drivers that you may not know about until you install and try to run the game. Personally I had issues for a short time with Skyrim (PC - I like to mod) and my AMD graphics drivers for my dual 7770's (the issue being related SPECIFICALLY to Crossfire - it was eventually corrected in a newer AMD driver).

If money is no object you could always build a high-end gaming rig that will always rival console, but remember you will be giving up good console exclusive games (the PC gaming market is kind of drab game-wise compared to the consoles). Although, if money was no object you could have both a high end gaming rig and a console or two making the whole argument moot.

NewsForge3929d ago

The Xbox One is now at 1310GFLOPS still 530 GFLOPS
behind the PS4.

+ Show (7) more repliesLast reply 3929d ago
adorie3929d ago

Talking about 53mhz in a way that would highlight it as something major would constitute PR fluff, more-so than spin.

To me,Spin is saying RRoD wasn't an issue..
or that we will work 2 jobs just to afford the $599.00 PS3...

Cmk01213929d ago

only 50 mhz separated xbox 360 and ps3 last gen and ps3 was lauded as way more powerful. there are more things that go into the consoles than clockspeed. also added new driver NOT mentioned in the article. in the end if you only play games on console with 5-5 percent better graphics your missing the point

sAVAge_bEaST3929d ago

yea, that's how you increase clock speed,.. by adding a driver,..what's your point exactly?

hollabox3929d ago

@HardcoreGamer21

I wouldn't say the PS4 is way more powerful than XB1. Its not even 50 percent, way more powerful would be 3-5 times the performance or the difference between X360 and the orginal Xbox. PS4 biggest advantage will be its pixel fill rate, something Sony has always had the advantage dating back to the PS2 vs Xbox. The ram seem about even with 5-6 GB being used for games by both systems. The bandwidth will allow greater pixel shader anti aliasing performance for the PS4.

AngelicIceDiamond3929d ago

And at the end of the day after all the theory's flying around, wellsaids all the way to somebody trolling.

The games between the two will look exactly the same. I don't need crystal ball, just knowledge of what happened this gen.

CuddlyREDRUM3929d ago

Yeah, seems like a slightly meaningless PR jab at Sony.

Personally, I would rather them not mess with it this late in the game. The least they can do is a working console at launch.

+ Show (4) more repliesLast reply 3929d ago
sobotz3929d ago

It's a good small 6.62% increased, that's good. but it's still inferior than PS4's GPU

Wizziokid3929d ago

At the point there's nothing they can do in regard to matching the power of PS4 unless they put a delay on the console which no one in there right mind would do.

Nik_P7573929d ago

Since this has come out I've wondered if it's possible for the PS4 CPU to up clock at all? I'm gonna have to do some research on this.

Abriael3929d ago

It's possible to upclock everything that has a clock. Is it safe or useful? That's another story.

Nik_P7573929d ago

At this point it probably wouldn't serve to big of a purpose. If it's not broke don't fix it I guess.

golding893929d ago

Lol. Another article that's there to sway away people from getting xbox one.

I'll get both system but those articles against xbox one..sheesh lol

Abriael3929d ago

Or maybe its intent is just to inform. Nowhere in the article it says "don't buy the Xbox one" or anything to that effect.

tuglu_pati3929d ago

Its just websites looking for hits.

Gimmemorebubblez3929d ago

Its true clocking the Oc'ing the Xbone will do nothing. The PS4 has more CU's ACE's, VU's making it better no matter what the Xbones clock speed.

@nickp757

I don't think Sony will increase the clock speed, increasing it will bare little or no difference. If they do it will be purely for marketing.

zebramocha3929d ago (Edited 3929d ago )

@gimme while a small increase in core frequency,there still a performance jump.
Here is an example for the xbone and a ps4 adjustment.

Xbone 800-853MHz. Ps4 800-853
Tflops 1.2-1.3. Tflops 1.8-1.9
P fill rate 12.8-13.6. 25.6-27.2 P/s
T fill rate 38.4-40. 57.6-61 T/s

To get flops you do gpu core count x base frequency x 2. (12 CU x800 MHz x2)
To get fill rate you do base frequency x rops for pixels and tmu x frequency texture fill rate.

Gimmemorebubblez3929d ago (Edited 3929d ago )

@Zebra but the performance difference will be next to nothing but I suppose its better than nothing.

sarcastoid3929d ago

Sometimes... just reporting actual facts can lead people away from systems.

Clarence3929d ago

The article could be just to inform people.

+ Show (2) more repliesLast reply 3929d ago
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90°

No Man's Sky Is Easily One Of Gaming's Greatest Comeback Stories

Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.

-Foxtrot1h ago

I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.

Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.

With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.

I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.

If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.

Sonic188132m ago(Edited 28m ago)

I feel the same way about Cyberpunk 2077. I'm glad you mentioned that. I'm not a fan of comeback stories as well. But No man sky developer was a small indie team compared to CDPR. It's worse when it's coming from a AAA developer

Nacho_Z25m ago

"Any bad game can have a comeback story if it's supported enough after launch"

You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal.

The reason NMS and HG are held in such high esteem and calling them liars is a weak stance is the amount of work they've put into it, for free. They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted.

thorstein1h ago

I really enjoyed it at launch and had every trophy by August 2016.

The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.

I miss that aspect, but since then, I love what they've done.

90°

The Holy Gosh Darn: Ozan Drøsdal Talks Dialogue Skipping Mechanics And Why He Hates The Word Quirky

Ozan Drøsdal tells TheGamer about The Holy Gosh Darn, the final part of the Tuesday Trilogy.

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70°

Hollow Knight: Silksong's Follow-Up to Grubs is a Logical Progression

Hollow Knight: Silksong’s new collectible that succeeds the popular Grubs has the potential to deepen the mysteries of the new world.

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