Hotline Miami is set to receive a sequel, as confirmed by its creator via Twitter.
The news broke after Jonatan Söderström tweeted:
”Working while listening to the sweet tunes of a preliminary Hotline Miami 2 soundtrack that we’ve put together during the weekend. ”
The news may come as soothing of a surprise given it was less than a week ago that talk of DLC for the original was taking place. The DLC was said to include new characters and different story angles. The possibility of a map editor was also discussed. Judging by a interview with Eurogamer it seems DLC plans turned into sequel plans:
”Yeah, it seems like it will end up bigger (in terms of the number of levels we’ve got planned) than the first, so it feels reasonable to release it as a full game rather than a DLC. ”
Do you like hurting other people? Ten years later, it's probably the music that drove you to it, let's be honest.
The 2010s occupy a difficult time slot in the world of gaming. The games aren't new enough to be "cool" but they aren't old enough to be "retro." So basically, they're cheap. Ghetto Gamer contributor Hyp3rblue digs deep--but not too deep--into gaming's past to see what we may have just missed.
Asura's Wrath was underrated and the dlc was one of the few times i actually felt like a dlc was worth the money.
Everytime I see a picture of Asura's Wrath I get a moment of happiness for knowing that niche game and then the realization of why it failed with the DLC that made me hate Capcom to the point of saying I wouldn't buy a game of theirs again!
(bought DMC5 on release)
well I agree this list is terrible. Had to click just to see how bad it was. If someone wanted to know wt the best games were this decade and stumbled upon this list they would think "wt happened to gaming in the 2010's" lol
KeenGamer: "Videogaming is a unique medium in that its ability to craft narratives is inherently intertwined with the available technology. The story of any game is expressed across multiple levels, both inside and outside the world of the game, and there is a relationship between game and player, through which the narrative is created and explored."