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User Review : LittleBigPlanet 3

Ups
  • Customization
  • Character Variation
Downs
  • Disconnections
  • Story Too Short
  • Character Utilization

Marble madness.

Each successive LittleBigPlanet game tends to offer two absolutes; that its vibrant, affectionate and wholly defining charm will be readily reprised, and that its platforming heart will remain as tightly-knit as its quilted coveralls. In LittleBigPlanet 3 however, the game for the first time begins to fray at the seams, the stitching that adorns its every creation gradually becoming unfastened against the wear of an unbecoming amount of breakage, and an abundance of missed opportunities.

On the surface, LittleBigPlanet 3 is as instantly recognisable as ever, as a hand-scrawled art style meets with a delicately crafted and increasingly diverse series of environments, effortlessly reiterating the ‘blank canvas’ ethos that the game has been built upon. Every locale, be it the slimy, festering stomach of a towering beast or the frosted rooftops of a snowy city look and feel as if they have been built from the ground up, shining with the polish of an accomplished development team, but never beyond the reach of the budding LBP artisan.

Sackboy’s wardrobe seems to have only gotten deeper too, and that’s only ever a good thing, for just how enjoyable can a level set within a theatre of marionettes actually be unless your dressed as a swamp monster and samurai warrior hybrid? Using the unobtrusive Popit, you’re still encouraged to keep the look of your Sackperson forever changing, as slick menus and layer-by-layer customisation allow for the quick creation of some fittingly hideous get-ups.

Most notable though is LittleBigPlanet 3’s attention to detail, which has been marvellously preserved even in this fourth iteration. If the hanging clouds hastily scribbled into life by a cultured hand holding a marker pen or the execution of a player-controlled facial expression following a particularly untimely death aren’t evidence enough, then maybe the sheer breadth of detail in the level design will help to show just how much depth their really is to the knitted platformer, even if a casting glance would suggest otherwise.

The raw identity of LittleBigPlanet is never in question, however as expected, this third numerical instalment brings with it some new additions that aim to weave an few extra patches onto the Sackboy family quilt.

Perhaps the biggest change to the very essence of what LittleBigPlanet is comes in the form of the three brand new characters which, like the addition of the gadgets before them, each add a new flavour to the games dynamic. The fear here was that the inclusion of a bird that has the ability to navigate level subsections through flight, or a shapeshifting mass that can traipse along large walkways or skitter through small crevasses in equal measure would fail to fit in alongside the ever-versatile Sackboy and his pocket full of power-ups. And yet, through segmented level design that caters to each character in a specific way, there’s rarely a feeling that flying detracts from traversing walls, or, in the case of Oddsock, running upside down across the ceiling detracts from hopping hastily across spike-laden chasms.

The three new characters in question are Toggle, Swoop and the aforementioned Oddsock, each of whom have the joyous exuberance of the classic LittleBigPlanet experience emitting proudly from their every thatch. Oddsock, a dog-like character, gallops and bounds across the terrain of each level, clinging to the walls of designated sections and covering ground faster than any of the others. Toggle is a little more complex, having the ability to smash through certain objects in one form, whilst also being able to navigate smaller sections in his alternate form. For an additional bonus, quickly switching between Toggle’s two sizes allows players to manipulate certain aspects of the environment, such as trampolines, which then leads to a jump of far greater height than that of Sackboy. Lastly, we have Swoop, the avian advocate of our quartet, and possibly the most fun of all the new inclusions. Aside from being able to ascend and descend with the push of a button, Swoop can also glide, turning a perilous free-fall into something both poised and graceful.

And with every one of these three new characters as delightfully permeable as our stalwart Sackboy, it’s easy to give each its own discernible look, outfitting the troupe in a whole host of garments procured from a play-through of the games returning ‘Adventure Mode’.

Although its return was nothing short of expected, Adventure Mode, the aspect of LittleBigPlanet that houses the canonical adventures of Sackboy and chums, leaves a lot to be desired this time around. As in previous games, levels are divided into books, with each book offering a brand new hub-world with which to get steadily acquainted. Each hub-world in LittleBigPlanet 3, although nowhere close to being as strikingly definitive as those in past incarnations, offers a location full of levels both integral and optional, playable in any order that you so choose. The first problem here is that three of the five major hub-worlds are based around the recruitment of the new characters, with the payoff for successfully freeing either Swoop, Oddsock or Toggle from their respective shackles being a whole other location devoted to doing the exact same thing again.

And when you do finally release all three heroes, all that awaits is an awfully finicky boss battle against another one of LittleBigPlanet’s archetypal behemoths, only this time with the emphasis being on the new trio rather than on Sackboy. But even here, the game remains bereft of the symbiosis that should’ve been expected from its new gaggle of protagonists, with each of the new characters given their own distinct section to master alone, their friends left to look on and ponder what might’ve been had the game focused on their cohesion rather than an overdone introduction followed by an underwhelming conclusion.

Most disappointing though is the breakage that the game seems rife with, as latency problems during cooperative play, frame-rate drops and random disconnections mire gameplay with an unnerving consistency.

It’s pleasing to note that LittleBigPlanet 3’s platforming is arguably tighter and more responsive than it has ever been before, but when an already jittery camera is caught between following the motion of your drowning partner and you as you run a gauntlet of fire, it makes an already tricky situation that little bit more untenable. Thanks to latency issues, especially during co-op, perfectly timing a jump from platform to platform within a very short window is nothing short of infuriating, as you begin to wonder just exactly how you’re meant to beat both the level and the extenuating circumstances at the same time. And as frustrating as disconnects already are, their impact is only over increased when you realise that a two-hour long session making your ideal LBP level followed by a disconnect will likely see the complete eradication of all of your work.

But, if everything in LittleBigPlanet 3 is designed to funnel you towards the patchwork pastures of level creation, then the ghoulish figure of an untimely disconnection isn’t going to be enough to stifle what may be one of the most creative game communities out there.

Even in its infancy, LittleBigPlanet 3 was full to the brim with levels to play as curated by the community, and that’s thanks in part to backwards compatibility with every level designed in LittleBigPlanet 1 & 2. With this backbone of stellar creations that range from simplistic prize bubble havens to hugely intricate designs that take advantage of every one of the games tricks and gimmicks, the casual LBP player has a wealth of content at their fingertips, which is only expanded upon further by the ever-increasing size of the LittleBigPlanet toolbox. With more objects to play with and the revolutionary addition of another 13 layers, prepare yourself for some of the biggest, most jaw-dropping levels to ever grace a LittleBigPlanet game, as developers Media Molecule are forcibly pushed aside by all manner of seasoned level designers and budding newbies.

Whether you consider the increased size of its level-creator, the continuation of its story or its brand new roster of characters, LittleBigPlanet 3 is evidently a game about expansion. But as the stitches loosen and the colours fade, LittleBigPlanet 3 falters, its strides not big enough, its problems too evident. A game with big ideas that are ultimately hampered by flawed execution, LittleBigPlanet 3 isn’t yet the title that defines the series, but it at least succeeds in fine-tuning the existing LBP experience.

Score
7.5
Graphics
Quaint, colourful and easy on the eye. LittleBigPlanet has an easily discernible look, and it's present in abundance in LBP 3.
8.5
Sound
A wonderful soundtrack is trumped only by terrific voice acting.
7.0
Gameplay
Fluid controls and enjoyable platforming are disappointingly marred by a host of gameplay issues such as input lag and latency problems in cooperative play.
7.0
Fun Factor
Fun on your own, but even more so when playing with friends.
5.5
Online
Lag and disconnections are rife, which impacts a large part of the games repertoire.
Overall
6.5
Nathan1703404d ago

I would give it an 8.You have to take into account that this game gets better every single day(new great levels) and the new creating tools are very good(some are able to make the illusion that you are playing full 3d levels).

Ilovetheps53404d ago

That would be cool if the game worked properly. My friend and I cannot play the game online without extreme lag. Also, we've been dropped from each other's games more than a few times. This game is just uninspired in my opinion. Sumo just saw this game as a paycheck. They didn't care much about the game itself. There is only one level in the Adventure mode that I genuinely like. The rest of it is, as I said earlier, uninspired.

SamPao3402d ago

didnt feel like that at all.
also the connections are fine on my end, maybe its something on your end?
Uninspired? I felt like it was extremely inspiring what they did :) and the presentation was excellent!

Ilovetheps53402d ago (Edited 3402d ago )

I guarantee you I'm not the only one with lag issues. There are quite a few posts online about that issue. And I get about 45 Mbps down on average, so I shouldn't have an issue there. I can play other games online just fine. It's an issue with LBP3.

As for it being uninspired, go back to LBP1 and 2 and see how much more detail was put into those games. The levels were built so much better. I mean for the most part, the 2 player "puzzles" in LBP3 are simply both of you jump on a button and the prizes come down. They just didn't put enough care into this game and it shows.

MRMagoo1233400d ago

I have never once dcd on lbp3 and my son hasn't either and he only plays online with friends.

tlougotg3399d ago

Idk seems hit or miss. I bought this game for my son for Christmas and ive seen quite a good amount of disconnects and its frustrating because hes 7 and he gets worked up when it keeps happening. As for lag, lag has always been an issue in LBP games when playing with others. Mind you i have verizon fios quantum 120mb download better than most of the U.S. so i know it isnt my connection.

In any case the game looks like your typical lbp game so i dont know why the low graphics score. Love the implementation of 3D in some levels and its still fun to play.

300°

LittleBigPlanet 3 Servers Are Officially Shut Down 'Indefinitely,' Sony Confirms

Sony has confirmed that LittleBigPlanet 3 servers on PlayStation 4 will remain offline “indefinitely” following troubles with the service from earlier this year.

15d ago
rlow115d ago

Sad day, hopefully they’ll allow a third party server solution. Goes to show game preservation is an uphill battle.

blackblades15d ago

Sad day oh wait everyone that whining about it didn't play it or haven't played it in years and never was going back to it. Funny how people start to care when this happens but when it was actually up those same people didn't even pay attention to it.

rlow114d ago (Edited 14d ago )

First, you don’t know who has or hasn’t played it. So that’s your assumption. Secondly, even if people haven’t played it in awhile, it’s still nostalgia. Those memories of sharing your creation and having fun playing other peoples creations. Third, no game out there is really like this or as iconic. Today if they made this they would nickel and dime the whole way through and it would launch broken.

Cacabunga14d ago

Reason why i really dislike online games.. they become unplayable over time.. LBP story mode is actually only a tutorial

_Decadent_Descent14d ago

How would you know who's played it or not? What about those who get into games years after their release? They can't now. Besides, and more importantly, this sets a bad precedent across the industry when it comes to game preservation and people's ability to enjoy what they've paid for.

blackblades14d ago (Edited 14d ago )

People still play it but not a lot probably a fee people and I know you 2 guys haven't played it in a long time. If the server was doing so good it wouldnt be shut down. As I said the same people that whine and cry saying bad things on Sony etc are the same ones that havent or stopped playing a certain game in years. Let me ask you guys straight up and y'all tell the truth have you guys played it recently and when you did for how long did you play it.

SonyStyled14d ago

@blackblades “ Let me ask you guys straight up and y'all tell the truth have you guys played it recently and when you did for how long did you play it.”

Whatever “straight up” and “y’all” is, I can tell you the “truth” to answer your question.

I’ve been playing LBP2 for the past 5 years, I have 10 levels to Ace in a row and a coupe more hours in create mode for platinum. I played LBP2 earlier today in crate mode.

It sucked when LBP 1 and 2 servers were closed on PS3, but all those creations were still playable on PS4 LBP3.

Every level creation since LBP1 can’t be played now

+ Show (2) more repliesLast reply 14d ago
CDbiggen14d ago (Edited 14d ago )

Just disappointing. I have such nostalgia for this game and the user levels from LBP 1&2 and I already was gutted when they were shut down but at least they were on LBP3, and now this means I can't ever revisit those creative worlds again. All because some trolls or whatever decided to exploit these games, of all games, for some reason.

15d ago Replies(3)
just_looken15d ago

What needs to be highlighted by this is that the series has had 4 main games then that go kart spin off yet sony let them all die.

There is 0 games like this on ps5 and to my knowledge 0 first party main kids games no tech demo crap

Sony purchased Media Molecule studio the ip then tossed it away letting it rot for over 7 years yet the community carried on until now were we have lost 16 years on all games of content along with no replacement.

Everyone goes on about ea killing studios but sony has killed way way more but its fine its sony they can do no wrong.

Before the sony blidboys track me down again go fire up your holy boxes all the dlc they tossed out all the trophies and all the user content needs a server side handshake that no longer works. Yes offline single player version 1.0 works but that is it.

Media Molecule was not cut i know but they only made LBP and dreams it was reported they just missed the chopping block
https://gamerant.com/little...

Do not forget the dreams game was tossed out 2020 but 3 years later support was pulled
https://www.digitaltrends.c...

All in all this is another failure at sony on a long long list in the past 10 years

Inverno15d ago

It's kind of hard to disagree when SONY has a history of abandoning many of their IPs. They killed Mod Nation and turnt it into LBP Karting because of brand recognition but left it to die too. They made their own Smash Bros only to rush the studio, and turn the game into an advert for recent release at the time and still let it die. They shut down PS Home for more or less the same reason, they left it to rott till it became too broken and exploited to bother fixing.

just_looken15d ago

This right here

Playstation home is what facebook is trying to make now but in vr that metaverse deal

Imagine if sony kept up ps home development

The death of playstation forums was also a huge loss

Demetrius14d ago

When they refused a days gone sequel and no acknowledgement of a infamous series remaster of those gems, I knew Sony slick abandons stuff, sure they still release good games but to an extent smh

u-bEttA-rUn15d ago

Their games were unable to attract the masses every game that came out the attachment grew smaller and smaller they advertise LBP for years the industry changed and then came fortnight... You want Sony to continue to support them which cost them money that they're not getting back from the studio.

DOMination-15d ago

Honestly, I think a well-designed LBP-style game would do better than ever in the current state of the industry.

People have short attention spans. Having something that is pick up, play a few levels and put down again is the experience the "masses" are after.

Keep it as a 2D platformer only with well-designed base levels, make it easy to build new levels and more importantly easy to access new content - personally I always found the way Forze Horizon 4&5 provide daily, weekly and monthly challenges via new content that they've built or handpicked from the community is a system that works great - and then stick it on mobile and PC with Steam Deck support.

Make it F2P with a one-off fee for the level editor (to stop people spamming crap onto the store) and have MTX for more characters, outfits etc. and there you have a live service game that Sony should be all over.

Do the same with a new Karting game and a 2D fighting/Smash Bros style engine and you have three bangers right there.

(I appreciate the N4G community will hate the idea of LBP being a live service game with MTX and I get that but I think if there's one game this model could work well for, it's this.. just imo)

anast14d ago (Edited 14d ago )

Astro's is similar.

Not enough people cared to play it, so they cut it.

Sony has never been a kid friendly console. This should be obvious. People go to Nintendo for this stuff.

DarkZane14d ago

All signs actually point to a new Astrobot game coming to PS5, so you'd be wrong.

anast14d ago

It's the game that came with the PS5

StoneTitan14d ago

Its on media molecule though. They did not want to continue LBP. Sony accepted that.
Sumo continued it. With a solala lbp3 and a great sackboy though.
Its not sonys fault. They dont want to force a studio to create a new LBP game.
But I would love a revival.

romulus2314d ago

For some people Sony can do no right either. You can play Sackboy A Big Adventure on PS5. So there is "a game like this" on PS5.

anast14d ago

They don't want to hear all that stuff.

+ Show (2) more repliesLast reply 14d ago
Tacoboto15d ago

I feel bad for Media Molecule. For the ideas they have it seems they need a publisher that supports games like this and Dreams especially for as many players as possible.

DOMination-15d ago

Sony in the Andrew House era did support them massively though. They let them do their thing with LBP and spent millions marketing it. I remember one E3 they even used LBP to cover the boring parts of the presentation where they talk about sales figures etc.

And then they allowed MM to announce their game on the PS4 console announcement/showcase event and waited the entire generation for them to release it.

Show all comments (55)
120°

Dead Space Isaac Clarke: Every Cameo in Other Games

Isaac Clarke of Dead Space fame has appeared in many games, both as a playable character and an Easter Egg. Have you played them all?

340°

An update on the LittleBigPlanet server and online services

Classic LittleBigPlanet servers are to be shut down permanently following hacks.
Sony’s drastic move comes after months of downtime for the older games.

darthv72964d ago

It was fun while it lasted. And some of the user created stuff was a blast to play with.

Snookies12964d ago

Whaaa-? That's crazy. Didn't expect it to be permanently shut down...

Teflon02964d ago

It's still up on PS4, they just shut down the PS3 end because hackers on PS3 can't be stopped and go on the game making announcements that can't be avoided without having to go back to all the old game codes and updating to remove the feature etc. It's one of those sad and garbage things where hackers ruined a good thing. I'm mostly sad about the Vita, I'm not sure if I have my music stages saved to my Vita, meaning they're gone forever if I didn't save them back to it. They were good too :(

Profchaos964d ago (Edited 964d ago )

Have to say I expected them to be permanently shut down problem would be in the underlying server architecture and possibly something like a depricated authentication protocol which has to be replaced that the PS3, PSP and vita can't support which is why they can't be securely restored on those consoles but the PS4 does support it.so lbp3 was restored on that.

Given the attackers were able to breach the server there was obviously a fear of lateral movement once inside their servers so I can't blame them for this and it makes sense despite the huge blow to the community millions of hours spent building that community.

Despite this blow I believe the millions of creations are going to be available via lbp3 and it's capability of backwards compatibility with user generated content so that's something to be thankful for still not a huge consolation to the many players who only own a older console but unfortunately that's the world we live in these games are old the older they get the more insecure the servers get which the company that make them.host them on and the more likely they need to be shut down.

MadLad964d ago (Edited 964d ago )

Feel bad for the people who dedicated so much time into this game.

Battlestar23964d ago

Nice edit to your troll comment.

MadLad964d ago (Edited 964d ago )

I reread the article, and changed it, to be as honest on the topic as possible.
Let's be real, it was an easy reaction to have considering their actions of late.

CaptainHenry916964d ago (Edited 964d ago )

He's been on a roll and it's comical 😁

RedDevils964d ago

This guy love stealth troll on playstation article as I see the pattern, but he doesn't want to admit that he's a MS fanboy.

Christopher964d ago

I am also sorry people enjoyed the online aspects of the game?

mikey15964d ago

TheRealTedCruz10h ago(Edited 10h ago)
Feel bad for the people who dedicated so much time into this game.***

I'm sorry for the PC fans port begging for Dreams to come to PC... You do realise that

https://www.youtube.com/wat...

Little Big Planet 3 PS4 - PS Now PC gameplay
224 viewsJun 26, 2020

LBP is on PS Now and PC right?? So less of the crocodile tears/crap when you stated PS Now was crap... Clue

https://www.gamesradar.com/...
The man who earned a job by playing LittleBigPlanet
By GamesRadar Staff March 03, 2015
***“We've hired four people from the LBP community" reveals Alex Evans, co-founder of UK studio Media Molecule and creator of LittleBigPlanet. Including one lucky soul who dodged death to get a job on LBP2. Enter John Beech, or 'johnee' to his PSN friends. Two years ago John was a builder with absolutely no qualifications to speak of. But now? He's a full time designer at Media Molecule working on LittleBigPlanet 2, one of the most anticipated titles on PlayStation 3. This is his story.***

https://www.videogameschron...
Dreams players are being employed by game studios
DEVELOPERS INCLUDING MEDIA MOLECULE HAVE HIRED FROM THE COMMUNITY

NEWS
3RD MAR 2020 / 11:49 AM
Posted by
Tom Ivan***

The CREATIVE CONSOLE creates JOBS... What are they using to Sculpt??

https://www.youtube.com/wat...

the failure that is the MOVE controller. lolol

John_McClane963d ago

Why would anyone disagree with your statement? I don't get get it.

mikey15963d ago Show
John_McClane963d ago

@mikey15 Actually my comment was for TheRealTedCruz. There is absolutely no good reason for all those disagree votes.

mikey15963d ago

John_McClane9h ago
@mikey15 Actually my comment was for TheRealTedCruz. There is absolutely no good reason for all those disagree votes.***

lol
of course there is.. He was stealth trolling stating all LBP contributors wasted their time making levels for LBP... I pointed out that some of the contributors for LBP + Dreams have actually got JOBs because of the CREATIVE console. Just like Gran Turismo fans

https://www.gtplanet.net/te...

***Team GT Academy Competing at the Nürburgring 24hr This Weekend with Kazunori Yamauchi
May 18, 2012 (updated Mar 13, 2016) · News Article
by Jordan Greer · 37 Comments***

If you are so clever, step up and show me where I was wrong, or keep schtum and we'll see what a hero "John Mclane" actually is. lol

+ Show (1) more replyLast reply 963d ago
Battlestar23964d ago

Understandable they had to do this better to be safe then sorry. I just wish those right wing racists that hacked the servers and started posting homophobic slurs would get want they deserve a good few decades in prison.

Profchaos964d ago (Edited 964d ago )

That's the thing I guess if it wasn't them it would just be someone else and we would still be in this position regardless of their intent.

darthv72964d ago

What are you going on about?

Profchaos964d ago

The attackers breached and manipulated the servers to place abusive messages all over the game ccontent https://www.ruetir.com/2021...

Show all comments (37)