As you all know, digital illusions, the company responsible for the entire battlefield series and for spawning a few copies in the star wars department, which I thank them for, have made one or 2 games with actual story lines, other than some guys got in some tanks and stood around hoisting flags. In the case of bad company this is a double whammy, its story line is as follows, some guys got sent somewhere to find something in japan to get killed so that some other guys from a previous game could get sent somewhere to find something similar to drive around up up a snowy mountain to go to brazil and then some mortars came and then shoot some guys in an aeroplane. This all happened so that some guys could come to MUUUURKA! FUCK YEAH! So that some other guys whose faces were all covered except the medics, who must all be clones (and you wonder why lucasarts copies you guys?), could stand around hoisting up some flags. Yup, dice your story writing department really out did yourself on this one.
Well anyway, the single player of the game is actually a lot more fun than I made it sound and while its story is about as deep the average Sahara desert lake, you did not buy it for the story, you bought for the guns! Wow, the go boom boom! and make the bad guys dead!!! The game, is luckily and unfortunately made by dice. Luckily: the game is a lot of fun. Shooting the clones does not get old quickly. I mean, 4 types of clones! What more could you ask for! (8 in multiplayer) It's got a whole crap tonne of different guns for you to collect. The M95 feels like it is actually in your hands when you use it in game. The sound is possibly the best of any game to date using the Wartapes system the game has included as an option. It behaves similar to a pair of ears that have become heavily used to having grenades thrown at them. It basically tries to mimic a human ear in a battlefield, which it does with quite a lot of success. The only thing wrong is that you learn that if everything has inexplicably gone silent, something nearby is about to explode and kill your ass,, so its might just have been incorrectly tuned by about half a second. Silent? Grenade on your foot.
However, no matter how well DICE has done, you know, from experience that all is not well between the game and your CPU. This is evidenced by that fact that if you have DARED to even overclock your computer to within an inch of some form of instability, the game will cry foul play and drop you right back onto your desktop to think about what you have done to offend it. Its also a bit inconsistent with bullets sometimes not hitting the target you just shot point blank in the face with this biggest gun your n00b hands could lay their fingerprints on, only to later award you a lrge quantity of points that you had nothing to do with earning. I have on occasion been awarded with the 500 points I was supposed to have been given for sniping a wookie (sniper) off a chilean wind turbine 6 matches later in the form of motion mine assists when I did not throw any motion sensors. It occurs quite frequently, you are randomly awarded points for things you did not do. I call it dice karma. their code WILL screw you over at some stage so it's their way of apologizing for this fact.
Smoke, one of the less used tools in the game and has no point system attached, this results in you shooting smoke all over a stage for an entire round, being the reason your mostly wookie team won, and getting a grand total of 100 points for supplying your team with ammo 10 times.
I'm beginning to become increasingly convinced in writing this review that george lucas runs DICE. Its got clones, medics who might as well be carrying bacta, defibrilators that remove bullets, its absolutely infested with wookies on any map larger than the range of an F2000. The more trees there are on a map also seems to be related to wookie concentration. I've been in game on several occasions in which there are nothing but snipers and a single medic whose soul purpose is to harvest points from removing bullets from the 31 other players, all dressed in ghillie suits. Dice made sniping so fun with its marksman headshot system it sometimes defeats the purpose of the game, with an entire team hiding in bushes and ignoring the fact that they have already lost the round just trying to get another long range 500 point headshot.
This is your typical dice game, its buggy, its not going to be finished until after they release their next game, it eats internet in the form of the occassional 2,5gb patch (yes, when they shipped it there were a minimum of 2,5 gigabytes of issues) and its going to piss you off more than you've ever experienced. Guess what? You are still going to play it! Why? Because its fun. Because its not Call of Duty. Because its pretty close to real, the physics are spot on, the weapons are fun, you can be as underhanded as you like and no one can complain, its well balanced, its got a lot of different modes. the rush mode is a very good addition to the game, and forces a lot of action into a very large map. Squad rush is a miniature version or rush and my personal favorite for showing the peasants what for. Squad death match puts 4 squads up against one another in a kill it all and here is a tank just for lulz kind of way. Then you have regular and hardcore modes. Regular allows spotting of enemies, hardcore does not and makes bullets a lot more deadly, so of course hardcore is completely coated in snipers. It's battlefield, its hectic, its gritty, its dirty, its rough, its loud, its explosive, its worth playing. Its the best online multiplayer right now and I urge you to play it.
I still don't have my m1 garand. Its broken, but you'll like it that way you sick twisted freak. Now give me some ammo and spot more often for goodness sake.
Paul writes: "Battlefield: Bad Company 2 Vietnam can be called a success. I enjoyed playing it, and appreciated the change to a simpler time when guns were inaccurate and you seemed to have more of a chance if you were surprised."
AusGamers was curious at the lack of a new Battlefield or even Bad Company at this year's E3 and posited questions around the series' future through one of their expert Battlefield players. The end result is a deep-dive on how EA and DICE should look at the modern landscape in games and potentially reposition their development and support priorities.
I wish they'd added a full-featured offline bots mode to BC2 & DLC - I'd still be playing it!
I’ve always wanted Battlefield to have bots like cod black ops giving the player a lot of creative options.
Great game series just bought bf1/titanfall 2 double pack on origin the player count is awful I know there a couple of years old but it's not worth it. This is one reason your better sticking to consoles
COG writes: Baba Yaga for Rise of the Tomb Raider makes for a jumping off point to discuss how Triple-A games create their DLC. Lucas Raycevick uses examples to illustrate that DLC needs something to stand out, or else its lower production value will only result in an imitation of the game it’s based on.
A 10 for sound, but one of your negatives is gun sound effect?
A good review.
But,
Gun sound effects are the BEST in this game.
BFBC2 won the BAFTA award for best "Use of Audio" in 2010.
And BTW that huge patches included VIETNAM Map Pack & Maps from BFBC1.
Patches contribute to around 50MB on those updates.
Wow really? The sounds in this game are very realistic. Try this shoot a certain gun in this game and look up the sound on youtube. Cod on the otherhand is very unrealistic in that department
Why don't you talk about vietnam ? title is very misleading
I never liked Vietnam, was so looking forward to play it, just disappointing me in the end. But all and all BFBC 2 is one of the best games Ive ever bought.. Own it on both PS3 and Xbox 360.