After the 4.8 million players who got stuck in to the online first-person shooter laid down their weapons, Bungie had questions to answer. For the first time Destiny had bared its soul, and we all had our say on what we saw. Like, for example, why limit raids to just six players? And why can they only be played with friends? Oh, and why is the game limited to just one area on each of the four worlds included at launch? And what's up with the level cap? Just how high can you go?
At Gamescom Eurogamer sat down with director of production Jonty Barnes and lead concept artist Jesse van Dijk to put these questions, and more, to Bungie.
Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.
If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.
So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.
Ex- employees Hope Studio Gets "Consolidated Into Sony"
Former Bungie employees speak out in a new report, blaming greed and leadership for the studio’s troubles, and say full Sony consolidation is the best way forward.
Interesting article, even with some actual names of the people voicing their thoughts.
I think that we've had enough similiar situations at other studios and publishers already, hell even completely different businesses, to know that OF COURSE it's always about hostile environments at work and the search for rather effortless profits than causing excitment with great ideas.
All deflecting statements, wether from managements or other people in charge, have always, literally always been untruthful. Always.
And it's so silly.
Nothing of this crap causes a nuclear war.
But all the people in charge act like everything is top secret f'n CIA like intel, trying everything to not stand up for their mistakes.
I mean it's pathetic, it really is. In the brand scheme of it all it's truly pathetic.
Bungie was indie, so they depended on in game monetization. Sony makes money from other sources: music, movies, psn, ps hardware...
...so devs are hoping by full Sony consolidation they will cut down the monetization part, and make things easier for them...
...but keep in mind, Sony bought them because of their monetization and live service model and design, so much so they tried to make every Sony IP into a live service spinoff.
So I don't see much change in anything, for us consumers, if Sony takes full control.
Marathon has always been teetered on the edge of future failure, but now that seems set in stone after recent events.
If I was running Sony why would I not try to have bungie reboot Killzone and have it as their Halo. Honestly I don't know how Sony could justify that 3.6 billion purchase price. Insomniac games at 256 million has been their greatest acquisition in Playstation history for what they have already delivered and what's the pipeline
It does look like ass shit.
Would pulling the plug now make any difference or is Bungie thoroughly cooked regardless?
"Level Cap" for a game that NOT a MMO it sure does have a lot of MMO characteristics. lol
I'm taking a little ride to Bungie and force them to give me this game. I will make them an offer they can't refuse. :)
End of line.
20-30 is too low for this game IMHO. Especially when I was able to get to level 8 in few hours.
damn, even dragon age's level cap is 30....so called big worlds with low level caps.
Cannot wait for this game hurry the **** up September 9th!!! Mite have to book a day or 2 off work lol